In a recent interview, the developers of Dying Light: The Beast, Techland, shared their plans to adjust their development process to create games within a span of 3 to 4 years. During an interview with WCCFTech, Dying Light franchise director Tymon Smektała discussed the transformation of The Beast from its intended role as downloadable content for Dying Light 2 Stay Human into a standalone title.
Smektała stated, “Some may find themselves thinking, ‘this began as a modest project, but they’re now asking full price; they simply want to market it as the next big game.’ However, what they’re offering is indeed the return of Kyle Crane. The campaign resembles our previous games, and I truly believe it’s the best Dying Light game we’ve ever produced. One day, we suddenly realized we had a new game on our hands.
In the interview, Smektała discussed how seven years had passed since the original Dying Light was released, and with Dying Light: The Beast, the studio aimed to alter their methodology for game development to allow for more frequent releases.
Smektała explained, “That understanding is something we plan to adopt as we progress as developers. Given that both Dying Light 1 and 2 required seven years to develop, we believe a slightly altered methodology with greater emphasis could allow us to release games more frequently. We’re aiming for a cycle of about three to four years, and Dying Light: The Beast seems to be the initial step towards this goal.
The Beast”. Frankly, we may have overlooked some of the elements that made “Dying Light” special for its fans.
Speaking about “Dying Light 1,” Smektała commented, “We truly crafted a game where everything seamlessly worked together, and in retrospect, we might not have fully recognized its value.
In simpler terms, “Dying Light 1” catered to our primary audience and offered a challenging survival horror experience in an open-world action-adventure setting. It was heavily focused on survival elements. However, with “Dying Light 2,” we seemed to have strayed from the original formula. Despite its commercial success, players who should be most connected to our brand felt that we had lost some of the game’s core aspects, such as the sense of danger, horror, and tension.
Techland’s Smektała mentioned that internally, they viewed “Dying Light: The Beast” as not just a spin-off, but rather the third main game in the series. Initially, the project’s ambitions were more modest at its onset, but during development, it evolved into something more akin to a full-fledged sequel.
He stated that for them, it’s essentially like working on ‘Dying Light 3’. Initially, the project may have had more modest goals, but the anticipation grew when Kyle Crane was brought back. The enthusiasm also stemmed from the possibilities they saw with this new version of the engine, and their confidence in the gameplay mechanics.
The horror-themed expansion for “Dying Light,” titled “Dying Light: The Beast,” is set to launch on the 22nd of August. This thrilling addition will be available on PC, PlayStation 4, PlayStation 5, Xbox One, and Xbox Series X/S platforms.
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2025-06-19 17:41