Techland, the developers behind Dying Light, aim to prioritize fun over anything else with their upcoming game, Dying Light: The Beast. In an interview with GamesRadar, franchise director Tymon Smektala mentioned that the game isn’t striving to be the most narratively ambitious series and instead focuses on ensuring players have a great experience. To achieve this, the studio is concentrating more on improving the gameplay in Dying Light: The Beast rather than delving deep into philosophical storytelling.
He stated, ‘It’s simpler for us, and more impactful, to enhance and develop in terms of gameplay.’ He added, ‘We don’t necessarily have to aim for the most thought-provoking narrative. Instead, our focus should be on creating compelling characters who face tough predicaments, with a storyline that includes unexpected turns, but we don’t need to delve too deeply into heavy philosophy.’
Instead of posing profound questions like those found in narrative heavyweights such as Naughty Dog’s “The Last of Us” series, the narratives in these games generally lean towards more thought-provoking topics for players. Smektala clarified that Techland doesn’t intend to pose such questions within the context of “Dying Light”. He even pointed out that the “Dying Light” series may not be the best fit for this type of storytelling to begin with.
He clarified that they won’t delve too deeply into moral issues with the players. Instead, their focus is primarily on creating games that offer exceptional gameplay and intriguing characters. He believes a heavy emphasis on seriousness might not be suitable for the Dying Light series, so they plan to stick with this approach as it aligns better with their goals.
In June, Smektala mentioned that for Techland, “Dying Light: The Beast” functions as a true follow-up to the series, rather than just a spin-off. He also addressed the feedback received about “Dying Light 2 Stay Human,” admitting that the sequel fell short compared to the original in certain aspects.
He stated that ‘Dying Light 1‘ catered to our main audience. It was an intense survival horror game set in an open world, with action-adventure elements and a heavy emphasis on survival. However, for ‘Dying Light 2‘, we seem to have strayed from the original path. Despite its commercial success, fans who are most connected to our goals felt that we had diminished the game’s edge, horror, tension, and danger.
In terms of the beginnings of “Dying Light: The Beast” as downloadable content for “Dying Light 2 Stay Human”, Smektala stated that, “for us, it essentially functions like ‘Dying Light 3’.
Perhaps the initial goals for the project were more modest, but the anticipation surrounding Kyle Crane’s return sparked excitement. This excitement stemmed from the possibilities we see in the latest version of the engine, as well as our confidence in the gameplay mechanics it will support.
Here comes “Dying Light: The Beast” for PC, PS5, and Xbox Series X/S on August 22! As we draw nearer to its launch, Smektala has confirmed that the storyline is expected to take around 20 hours to complete. Moreover, he hinted at additional content which could potentially extend gameplay by an extra 20-30 hours.
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2025-07-22 15:11