As a seasoned gamer with decades of gaming under my belt and an insatiable appetite for unique, engaging storylines, I must say that the delay of Eden.schemata from 2024 to 2025 is a bit disheartening, but it’s better to wait for a masterpiece than settle for mediocrity. The intriguing plot, captivating characters, and hand-drawn animation in this science-fiction mystery adventure game have me hooked, and the fact that it’s being developed by talented creators like Van Madoy, EIKI’, Yutaro, and RD-Sounds gives me confidence that it will be a truly unforgettable experience.
Developer teams illuCalab and WSS playground, under publisher PLAYISM, have pushed back the release date of their science-fiction mystery adventure game, EDEN.schemata, from its initial 2024 window to 2025. Players can expect to find it on Steam for PC, with language options in English, Japanese, and Simplified Chinese.
Here is an overview of the game, via its Steam page:
About
“EDEN.schemata” is a multi-ending sci-fi mystery game, filled with intrigue. It includes characters like headless bodies, a locked lab, a limbless android suspect or heroine, and a protagonist suffering from amnesia. The design and user interface of the game evolve based on your actions throughout the gameplay.
The steampunk-style artwork and the character animations were all handled by a single animator.
Story
“Nice to meet you… again?”
A robot called “Eve” addresses you, standing near what seems to be a decapitated body referred to as “The Professor.
Without a trace of past memories, “you” along with “Eve,” an android who seems to be the Professor’s murderer, must unravel the true events that transpired in this place.
Employ your skill of logical reasoning to gradually uncover the secret behind this locked-up lab, piece by intriguing piece.
We hope you enjoy this all-new type of mystery – the kind that’s only possible with video games.
Characters Depicted in Beautiful Hand-Drawn Animation
- The Main Character – Has no idea who they are due to total amnesia. Somewhat unreliable.
- Eve – An android. As the main character regains consciousness, Eve is standing before the corpse of “the Professor”. The heroine, and also the prime suspect.
- The Professor – Eve’s creator. Found as a headless corpse upon the main character’s awakening.
- Kel – An integrated discipline interface. Something like an AI that punishes people for their crimes, but which for some reason speaks like a little girl and can be quite agitating.
User Interface and Game Design that Change Along with Game Progress
The user interface and game design in general change in accordance with your game progress.
The narrative and user interface harmonize, resulting in a gradual transformation of the overall game design. This evolution offers a unique, nearly illusion-like gaming experience.
Main Staff and Comments
- Scenario: Van Madoy (known for Revoir series, “Murder at Kogetsukan” in Fate/Grand Order) – At the beginning of the project, I thought, “Is there even anything left for me to do in the world of mystery games that my predecessors haven’t already done themselves?” However, as development progressed, I reconsidered and thought, “Maybe I can realize the ideal mystery via the medium of video games.” The concept of this game is “a mystery that can be solved over and over again.” I hope you enjoy the experience of solving the kind of mystery that is only possible with video games—one that’s sort of different from other “multi-ending” games.
- Direction / Development: EIKI’ (known for GENSOU Skydrift, Living in the Ending World) – I consider the adventure genre to actually be a no-rules, cross-species battle. We bring you an all-new breakthrough adventure worthy of its striking visuals and writing.
- Character Design / Animation: Yutaro (known for Touhou Tegaki, Touhou Youyoumu: The Maximum Moving About) – What’s the point of using hand-drawn animation to express characters in games, especially in adventure-style stand-up fashion? Well, I’d like to give any answer other than “This is the only way I can!,” so let’s say it’s that I’m striving to depict my art in a way that shows the pleasure and rawness of animation in an adventurelayout.
- Sound: RD-Sounds (Diao Ye Zong) (known for “Sacrament (Vatican Miracle Examiner ED),” “Absolute One-way Street ~Unreachable Message~ (Touhou Project Arrangement Track)”) – A story is, after all, a combination of pictures, sounds, and stories. Game scenes, controls, background music, sound effects, story, visuals… I want to find out just what I can do using sound to fuse all of these elements together in order to tell a “story” in a game.
Watch a new trailer below.
Short Trailer
English
Japanese
Read More
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2024-12-07 14:01