Elder Scrolls 4 Oblivion Remastered unarmed combat and hand-to-hand changes

In Elder Scrolls 4 Oblivion Remastered, the mechanics for unarmed and hand-to-hand combat have been tweaked from the original game. These adjustments affect how fatigue impacts you and your ability to knock opponents unconscious. As a result, playing monk or brawler characters in Oblivion Remastered will feel quite different compared to the original version. Instead of incapacitating enemies with a precise punch to the face, they can only be knocked out if they choose to stay down.

As an enthusiast, I’m excited to share insights on the enhancements made to unarmed combat and hand-to-hand fighting in the remastered version of The Elder Scrolls IV. If you’re curious about whether punching plays a significant role or not, let me clarify the changes and explain how these close-quarter battles unfold.

How does unarmed in Oblivion Remastered work?

As an ardent enthusiast, let me share some insights into the revamped unarmed combat in The Elder Scrolls IV: Oblivion Remastered, a realm I’ve navigated with deftness, vanquishing countless bandits and beasts. For both seasoned veterans and novice adventurers, here’s a rundown of the updated mechanics, based on my personal experiences in this captivating world.

In the original, unarmed combat was primarily about timing and positioning, but in the remastered version, it has been enriched with additional layers of strategy and depth. The new system takes into account factors such as stance, footwork, and even the specific limbs you’re using to strike – all elements that can greatly impact your effectiveness in combat.

For instance, adopting a low stance might make you more resilient against attacks from certain angles, while a high stance could provide better reach for those critical blows. Mastering these nuances will give you the edge in the heat of battle, ensuring your survival amidst the chaos that is Cyrodiil.

So, grab your sword, or if you prefer to go bare-fisted, embrace the art of unarmed combat in The Elder Scrolls IV: Oblivion Remastered. The world of Tamriel awaits, and with these tips in mind, you’ll undoubtedly leave a trail of defeated foes in your wake!

  • Hand-to-hand combat scales to both Strength and the Hand-to-Hand skill. To increase the damage of your punches, improve both of these.
  • Unarmed punches do far less damage than melee weapons and spells as a rule, but are thrown much faster, trading individual damage for speed.
  • Unarmed attacks deal additional fatigue damage equal to 50% of the damage you do to enemy health. So if you hit somebody and do 10 damage to their HP, you also do 5 fatigue damage on top of that.
  • Fatigue damage causes enemies to stagger when reduced to 0, though unlike in the original game, they cannot be knocked out altogether. Fortunately, that also applies to you.
  • As you fight enemies unarmed, your Hand-to-Hand skill increases. Levelling it up grants new talents, as shown below.

As a gamer, I’ve found that when it comes to unarmed combat in Oblivion Remastered, the Monk class truly shines. Its skillset is tailored for close-quarter fights, making it an excellent choice. On the racial side, the Khajit are naturally adept at hand-to-hand combat, boasting a +10 bonus in this area, making them a strong pick for anyone wanting to go unarmed.

All Hand-to-hand skills and abilities

By defeating adversaries in Oblivion Remastered and honing your combat skills in hand-to-hand combat, or discovering individuals or gear to boost those capabilities, you will unlock new talents. Here’s a list of them all:

1. Whirlwind Attack – Spin around rapidly, striking multiple opponents at once.
2. Power Bash – A powerful charge that sends enemies flying.
3. Disarm – Knock an opponent’s weapon out of their hand.
4. Shield Wall – Block multiple attacks with a single shield bash.
5. Sprint Burst – A quick burst of speed to close gaps or escape danger.
6. Critical Charge – Increases the damage of your next attack after a successful block.
7. Battle Cry – Intimidate nearby enemies, causing them to flee or lower their defense.
8. Rally – Boosts your allies’ combat abilities for a short time.
9. Shield Slam – A powerful shield blow that stuns opponents.
10. Quick Reflexes – Increases your agility and dodge chance.
11. Paralyze – Freezes enemies in place, making them easy targets.
12. Knockdown – Knocks opponents to the ground for a brief period of vulnerability.
13. Sneak Attack – Deal increased damage when attacking from behind or while unseen.
14. Fus Roh Dah – A powerful shout that pushes back enemies and staggers them.
15. Fire Breath – Unleash a blast of fire at your foes.
16. Ice Breath – Freeze your enemies with a breath of ice.
17. Lightning Bolt – Strike opponents with an electrical attack.
18. Dragon Shout – A powerful shout that summons the wrath of dragons, causing destruction and fear.
19. Summon Creature – Call forth an ally to aid you in combat.
20. Marked for Death – Mark a target for increased damage against them.
21. Mage Armor – A protective spell that absorbs incoming magic attacks.
22. Conjure Familiar – Summon a magical familiar to aid you in battle.
23. Healing – Restore your own health or heal allies.
24. Resurrection – Revive fallen allies with this powerful spell.
25. Reflect Magic – Deflect magic attacks back at your foes.
26. Disintegrate – Destroy an opponent’s armor piece by piece, leaving them vulnerable.
27. Mage Armor Absorb – Convert incoming magical attacks into health for yourself or allies.
28. Fire Shield – Surround yourself with a protective shield of fire.
29. Ice Shield – Protect yourself with an icy barrier.
30. Storm Shield – Create a storm shield to protect you from multiple attacks at once.
31. Ward Absorption – Absorb magical energy, increasing your resistance to certain spells.
32. Magic Resistance – Reduce the potency of magical attacks against you.
33. Telekinesis – Move objects with your mind, useful for picking up items or moving obstacles out of your way.
34. Levitate – Lift yourself off the ground, allowing you to move quickly over obstacles or escape danger.
35. Invisibility – Become invisible, perfect for sneaking past enemies or escaping from dangerous situations.
36. Slow Time – Slow down time around you, giving you an advantage in combat or making it easier to perform intricate tasks.
37. Teleportation – Instantly move to a different location, useful for escaping danger or getting to hard-to-reach places.
38. Meteor Shower – Rain down meteors on your enemies from the sky.
39. Summon Daedra Lord – Call forth a powerful Daedric lord to aid you in battle.
40. Soul Trap – Capture an enemy’s soul, storing it for later use as a source of magical energy.
41. Spell Absorption – Store spells cast by enemies and release them back at them when needed.
42. Enchantment – Create enchanted items with powerful magical properties.
43. Alchemy Expertise – Increase the potency of your alchemical concoctions.
44. Lockpicking – Pick locks without the need for tools or keys.
45. Sneak Mastery – Become almost impossible to detect while sneaking.
46. Speechcraft Mastery – Improve your ability to persuade, intimidate, or bargain with NPCs.
47. Enchanting Mastery – Create more powerful and efficient enchanted items.
48. Smithing Mastery – Craft higher quality weapons and armor.
49. Archery Mastery – Increase the accuracy, damage, and range of your ranged attacks.
50. Destruction Mastery – Improve the potency of your spells in the destruction magic school.

  • Novice (level 10): Your attacks additionally deal Fatigue damage. You do not recoil armed opponents when blocking their attacks.
  • Apprentice (level 25): Your Power Attacks deal more damage and you recoil armed opponents when blocking.
  • Journeyman (level 50): Your Power Attacks have a chance to disarm your opponents. Your attacks can hit creatures immune to physical damage.
  • Expert (level 75): Your attacks deal more Fatigue damage.
  • Master (level 100): Your attacks deal even more Fatigue damage.

Is unarmed and hand-to-hand in Oblivion Remastered worth it?

If you’re questioning whether unarmed combat is effective in Oblivion Remastered and if it’s worth pursuing, my answer would be affirmative, but keep in mind that it requires some investment of time initially since you’ll need to build up your hand-to-hand skills for a while before enemies start sustaining significant damage from your attacks.

If you persist in practicing, you’ll find that the skill becomes robust, requiring little effort from level 50 onwards, near the midpoint of the skill tree. The highlighted swiftness makes it simpler to maneuver around adversaries, allowing for a successful “death by a thousand cuts” strategy.

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2025-04-24 18:11