Today marks the debut of the initial update for “Elite Dangerous” in 2025. This is an online space flight simulation game, and it’s actually the fourth installment in the Elite video game series, having been released on PC back in 2014. Developed by Frontier Developments, this open-world depiction of the Milky Way offers players a unique way to explore the galaxy, as this is the first title in the series to feature massive multiplayer gameplay.
The update notes for “Elite Dangerous: Trailblazers” introduce an innovative System Colonization mechanic designed to foster a robust economy, help establish new operations ports, or create bustling trade hubs.
In my gaming world, I’m excited about the latest update for Elite Dangerous, version 4.1.00! This one tackles some nitty-gritty problems like loot spawning trackers, nameplate glitches, and exploits that were causing a bit of a hassle. They’ve also worked on cosmetic tweaks, sorting out visual bugs and inconsistencies with shipkit assets. It’s a substantial download size, but these fixes are worth it for smoother gameplay.
The main event This means we players can now delve deeper into the game than ever before. So, get ready to jump in and start colonizing systems in Elite Dangerous!
To see the details about the latest update for Elite Dangerous: Trailblazers, check out the official patch notes located further down.
Elite Dangerous: Trailblazers Update 4.1.00 Patch Notes
Features of Note
- New System Colonisation feature
- System Colonisation will initially be available in a Beta format. Whilst features and progress will remain permanent we will be reviewing and adjusting balancing and numbers for resources and distances as the Beta progresses.
- The Mandalay ship is now purchasable for Odyssey players via the shipyard for Credits
Issue Tracker Fixes:
- Fixed no loot spawning in settlements outside of Powerplay systems. â Issue ID:Â 67130
- Adjustments made to the behaviour for limpets. â Issue ID:Â 67049
- Fixed Powerplay Assignments sending players to hack holoscreens that were not in the specified system. â Issue ID:Â 68199
- Fixed nameplates of Fleet Carriers not correctly displaying in the hangar. â Issue ID:Â 67340
- Fixed a crash when viewing Powerplay Strategic view on the Galaxy Map in VR. â Issue ID:Â 67146
- Fixed orbit lines displaying in only one eye in VR. â Issue ID:Â 66591
- Fixed instances of UI clicking sound persisting. â Issue ID:Â 70714
- Fixed instances of the Cobra Mk V being attacked when docked at settlements. Issue ID:Â 70727
- Fixed incorrect colouring of Mandalay Quest tanks. â Issue ID:Â 71382
Bug Fixes:
- Fixed an exploit for illegitimately getting Codex entries
- Fixed an exploit where its possible to refresh core asteroids and subsurface depositsÂ
- Removed AX Combat chatter from AI pilots from the Titan Aftermath scenario in SolÂ
- Adjusted Cobra Mk V landing gear when deploying an SRVÂ
- Fixed an instance of triangular shadowing artifacts on planetary landing padÂ
- Fixed exposed text string in OnFoot Conflict Zone post-conflict overview screenÂ
- Fixed Power Contact displaying lower Merits payout for data/commodity activities than what is actually being receivedÂ
- Fixed the Powerplay help screen depth in VRÂ
- Odyssey Settlements should now have a schematic when targetedÂ
- Adjusted multicrew seats for Cobra Mk V to stop cockpit panel clipping through crew members external panelÂ
- Fixed exposed text strings when targeting certain subtargets of the Cobra Mk VÂ
- Fixed activity filter for Arissa Lavigny-Duval not working in the Powerplay Activity Filter sub menu within the Galaxy Map.Â
- Various text fixes for Powerplay scenariosÂ
- Fix for galaxy map elements rendering over panels in various instancesÂ
- Fix for being able to trigger supercruise assist message when in SCOÂ
- Fix for being unable to complete âTransport Powerplay Commoditiesâ activity due to UI not listing them for hand-inÂ
- Fixed minor holes in cockpit of the Cobra Mk VÂ
- Adjustments to some texture resolutions on the Cobra Mk V
- Fixed visual issues with heat vents on Cobra Mk VÂ
- Adjustments made to glass textures on the cockpit of the Cobra Mk V
Cosmetics:
- Fixed some inconsistencies with the Void paintjobs and shipkit assetsÂ
- Adjustments to reflections on metallic paintjobs for the Federal GunshipÂ
- Made naming of Cobra Mk V shipkits more consistent across localised languagesÂ
- Made naming of Mandalay shipkits more consistent across localised languagesÂ
- Fixed HUD elements rending over the top of Powerplay banner bobbleheadsÂ
- Fixed some inconsistent ship wear values between the main hull of the Mandalay and some of its shipkit piecesÂ
- Adjusted brightness of the Ruby Anniversary paintjob icons in livery to be visually clearerÂ
- Adjusted Powerplay banner position for the MandalayÂ
- Fixed instances of decals being mirrored in the Mandalayâs left decal slotÂ
- Fixed visual issues on the Powerplay banner for the Alliance CrusaderÂ
- Fixed livery camera for the âSpoilerâ slot on the Asp Scout showing the front of the shipÂ
- Fixed livery camera clipping into the ceiling for the Asp Explorer âSpoilerâ slot previewÂ
- Fixed instances of livery cameras for the Alliance Crusader being blocked by hangar cablesÂ
- Fixed some localisation issues with the Ruby Anniversary Gold decalÂ
- Improved readability of some Fleet Carrier nameplatesÂ
- Fixed texture issues with Beluga Liner shipkit pieces
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2025-02-26 23:45