Title “Ender Magnolia: Bloom in the Mist” has left early access, but its adventure continues. Developers Adglobe and Live Wire have shared their intentions to introduce New Game+, Boss Rush, and Boss Rematch as part of an upcoming update. Prior to that, update 1.0.3 is now active, featuring adjustments to several bosses’ abilities (or powers).
If you’ve found yourself succumbing frequently to different bosses in the Arena Tower due to their seemingly excessive health bars, take comfort – it’s not just your luck. The combat dummies numbered 20, 14, and 56 have been designed with lower health pools, intended to speed up the pace of the entire zone. Similarly, the power of attacks from Combat Puppet No. 7 has been reduced.
As a gamer, I’ve noticed some tweaks to the Reinforced Lab Rat and Experimental Manufacturer, but it seems like some foes have received minor “tweaks” instead. In terms of other fixes, it looks like Lorna’s skills aren’t as effective as they used to be. Additionally, the Crimson Forest now offers more platforms for convenient “shortcuts.
For a comprehensive understanding, peruse the detailed updates provided below. The captivating game titled “Ender Magnolia: Bloom in the Mist” is currently accessible on PC, Xbox Series X/S, PS4, PS5, and Nintendo Switch platforms. Click here to read our review.
Patch notes: 1.0.3
Adjustments:
- Enemies parameter adjustments:
– Reinforced Lab Rat: lower attack, stamina and resistance to status effects
– Experimental Manufacturer (Rat generator): lower HP
– Combat Puppet: No. 20, 14, 56 (“Arena Tower” mini bosses): lower HP to increase tempo of the battle sequence
– Combat Puppet: No. 7 (“Arena Tower” boss): lower the power of some attacks
– Other small adjustments on various enemies - Add platforms in the “Crimson Forest” area to allow for better shortcuts
- Add visual representation of the general teleportation direction on warp points for easier navigation
- Lower the effectiveness of some skills of “Lorna”
- Brush up of some background visuals
Bug fixes:
- Fix the map completion that was not rendered properly on some GPU*
- In the area “Land of origin”, concerning a specific growth:
– Fix the visibility state that would sometimes stay invisible
– change the geometry of the level to make the growth easier to break, especially on low FPS machines - Fix the BGM of the boss in the “Magicite Mine” area
- Parry actions:
– Fix player collision size after parry actions that could stay bigger than normal for a few frames
– Fix parry actions that were not resetting airborne action count correctly - Translations and texts fixes
- Various small behaviour, visual and animation fixes
Although we think the issue has been resolved, unfortunately, we haven’t been able to test numerous GPUs just yet. If the problem persists in the current version, we recommend trying to run the game with either “-dx11” or “-vulkan” as launch options via Steam while our team continues working on a solution.
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2025-01-27 16:41