As a seasoned gamer with over two decades of gaming under my belt, I must say that the upcoming Xbox Series release of Enotria: The Last Song has piqued my interest. Having played countless Souls-like games, I’m always on the lookout for fresh takes on the genre, and the sunny Italian landscapes and unique mechanics seem like a breath of fresh air.
On December 12th, the action RPG “Enotria: The Last Song” in the style of Soulslikes, developed by Jyamma Games, is set to be released for Xbox Series.
Initially, the game “Enotria: The Last Song” debuted for PlayStation 5 and computer platforms like Steam and Epic Games Store on the 19th of September.
Here is an overview of the game, via Jyamma Games:
Crafted by Jyamma Games, an Italian development studio transforming their homeland into a digital realm, this action RPG immerses players in a radiant region shrouded by an eternal, twisted affliction named Canovaccio. In the role of The Maskless One, it falls upon the player to purge the game universe of the puppeteers, the sinister entities known as Authors, who orchestrate a grotesque and unending spectacle.
In contrast to other games in its category, Enotria: The Last Song stands out for its bright settings inspired by Italian landscapes. This Souls-like action video game offers distinct gameplay mechanics. Throughout your journey, you can acquire Masks from vanquished adversaries in duel, which subsequently alter the gaming experience and approach to interactions. Furthermore, you have the option to choose from over 120 weapons for the eight character classes, and enhance their attributes through the Path of Innovators, a comprehensive skill tree. The exploration aspect is also exceptional within the genre, featuring Ardore, an element that allows drastic alterations to the game world, revealing secrets and creating new paths for you to explore.
Following captivating global performances on PC and PlayStation 5, “Enotria: The Last Song” now graces Microsoft consoles, complete with updates designed to enhance gameplay and cater to the community’s feedback since its debut. The stage for Jyamma Games’ adventure lifts on Xbox Series X|S from December 12, inviting players to sever the oppressive Authors’ control. This latest iteration of the game incorporates the following refinements:
- [New] Loadout Presets: Presets allow you to save up to 5 premade loadouts for each save slot. You can store them for later use or as a utility to transfer multiple items from one loadout to the other. Presets can be accessed through the “Manage Loadout” button in the Loadouts Menu, at any Reality Knot.
- [PC] Presets are saved to a dedicated folder inside each Profile. You can share them or import presets from other players easily, by copy-pasting the file.
- A new weapon stat is now shown in menus, the Average Damage. It is a unified value between Physical, Ardore and the highest Elemental damage, to help determine the overall strength of the weapon at a glance. This stat will also help you quickly identify the Loadout Preset with highest damage, when loading a Preset.
- The rarity value of the weapons is now displayed better and written in the inventory
- The weapon rarity border is now shown on the HUD too, when looting items. Rarity information has also been added in the weapons details on the right to match the borders.
- The Fast Travel menu now shows which Reality Knots have an anvil for upgrading equipment nearby.
- Fixed minor visual issues in the Shop menu.
- Implemented some camera views to improve players guidances through different areas
- The respec feature is now moved on Pulcinella instead of Veltha
- Added displayed inputs on the menu part of the initial tutorial
- Now when you switch your active loadout your HP will scale in percentage
- A short cutscene of Veltha has been added to give more immersion
- A slight bodylight has been added to the main character to have a better readability is some dark areas
- Giangurgolo’s phase two fight improved for a better combat experience
- HLOD have been improved slightly and we are continuing to improve them
- The golden path and especially Litumnia guidance have been improved to help the exploration
- The lighting of the whole game has been improved overall
- Improved the quality of the SFX of some gameplay elements for a better feedback
- Fixed some issue on trophies that sometimes makes impossible to get the platinum
- Improved the readability of some VFX (as Pillar, Rifts, Grenade explosion, Reality knot)
- [PS5] Improved and optimized Scalability settings: Graphics vs Performance
Read More
- TRX PREDICTION. TRX cryptocurrency
- BCH PREDICTION. BCH cryptocurrency
- Top gainers and losers
- LDO PREDICTION. LDO cryptocurrency
- UFO PREDICTION. UFO cryptocurrency
- ‘Cheap’ Solana can flip Ethereum ‘this week’ – Analyst
- Sherlock: Not Making Season 5 “Madness” Creator Says (but Teases a Twist)
- TWT PREDICTION. TWT cryptocurrency
- PHB PREDICTION. PHB cryptocurrency
- Hololive Teams With Marvel on Big Deadpool & Wolverine Event
2024-12-11 17:46