As a seasoned game developer with years of experience under my belt, I can confidently say that the development process for Farming Simulator 25 has been nothing short of exhilarating. The upgrades we’ve made to our engine are truly groundbreaking, transforming the visuals and overall gaming experience.
As a dedicated gamer, I’ve been hooked on the Farming Simulator series for years now, thanks to its irresistible and one-of-a-kind gameplay loop. It’s been a while since we got a new release, but I’m thrilled that GIANTS Software is gearing up to deliver another installment in the form of Farming Simulator 25. Recently, I was fortunate enough to chat with Martin Rabl, the marketing director for Farming Simulator 25, about some exciting updates we can expect from this upcoming game. Here’s a snippet of our intriguing conversation!
We aimed to optimize the current technology for enhancing the gaming experience of our users.
How long has it been since we last saw a new addition to the Farming Simulator series? Can you tell us about the significant advancements in gameplay or technology that led the developers to believe this is the right time for another installment?
Ever since its debut in the latter part of the 2000s, the Farming Simulator series has consistently been refined – not so much to keep up with contemporary technological advancements, but rather to create an exceptional simulation game. Our ambition was to optimize the existing technology for the benefit of our players’ gaming experience.
In Farming Simulator, the GIANTS Engine is responsible for managing numerous gameplay components. It goes beyond just providing realistic machine and environment visuals or authentic sounds; it encompasses crop data, economic aspects within the game, animal and non-player character behavior as well. The motivation behind our decision to launch a new version wasn’t primarily based on technological advancements, but rather on expanding gameplay features and refining simulation elements. In essence, we’re developing a sequel to the highly praised Farming Simulator 2021.
Absolutely, the advancements in technology have opened up a new realm of possibilities for me as a creator, enabling us to craft a more authentic, immersive gaming experience. The enhanced capabilities of today’s platforms empower us to handle intricate shaders, tap into native functionalities, and orchestrate extensive simulations with greater ease.
In Farming Simulator 25, the fresh setting will be East Asia. What significant gameplay adjustments and features should gamers anticipate from this region?
Previously mentioned, our primary objective in the evolution of this game series, known as Farming Simulator, is to develop a farm simulation that closely mirrors real-life farming experiences. To achieve this, we prioritize various aspects of agriculture such as livestock management (a humorous nod to the phrase) and forestry.
One request from our players was for ground deformation, a feature that mimics how tractors compact soil under their tires, especially when the ground is wet, and plows break up and make uneven the terrain they cross. As we developed this, it became apparent that it could also introduce rice paddies as a new game element, which eventually led to the creation of our East Asian map.
To showcase the debut of our latest feature, we’ve crafted a vibrant collage inspired by Eastern Asian sceneries as our setting. This map includes both traditional and contemporary backdrops to illustrate the diverse capabilities that the enhanced GIANTS Engine can deliver.
“Farming Simulator 25 is set to bring exciting updates to its collection of crops, livestock, equipment, and other features. When developing a new game, how do you choose which of these new elements to include or exclude? What kind of balance are you aiming for between making the game enjoyable and maintaining authenticity?
In other words, creating an authentic farming simulation like Farming Simulator is enjoyable, but it’s crucial to strike a balance between realism and technological expense. Sometimes, we may need to compromise on authenticity to ensure that the game remains a peaceful, stress-free escape for players.
Our primary motivation in developing this series is to design a farming simulation as authentic as possible, mirroring real-world farming experiences. Consequently, our emphasis is primarily on various agricultural sectors such as livestock management and forestry.
Could you tell me about the most significant improvements you’ve incorporated into the engine during the development of Farming Simulator 25?
In this latest version of the game, our engine underwent a significant upgrade compared to the previous one. Key improvements in the graphics sector include advanced updates such as non-uniform density, dynamic fog, volumetric lighting, dynamic soft shadows, enhanced material systems that respond to environmental factors, terrain decals (like mud splatter), interactive water simulation and reflections, higher resolution terrains with improved mapping affecting driving physics, more detailed NPCs, compressed mesh sizes to save space for console mods, and most importantly, the boost in performance of multiple subsystems.
It’s evident that the world in the game now appears more lifelike, offering us an opportunity to incorporate additional engaging gameplay elements and enhancements for players to enjoy, as well as providing a more flexible environment for modders to work with. This includes innovative features such as a materials system, diverse lighting effects on machinery, advanced machine animations, functional vehicle dashboards, emissive light maps, among other improvements.
What was behind the decision to not release Farming Simulator 25 as a cross-gen title?
As a gamer, I’ve found myself at a crossroads where, despite my diligent attempts to keep things running smoothly across platforms, it’s no longer feasible to maintain backwards compatibility. The remarkable leap in performance offered by the PS5 and Xbox Series models compared to their predecessors, the PS4 and Xbox One, has enabled us to introduce a brand-new lighting system and other enhancements that wouldn’t have been possible if we were still bound by machines over a decade old and limited in terms of performance.
Instead, we elected to abandon the past console era and concentrate on the present and upcoming generations instead.
Although it might be disheartening for users of these gadgets, the advancement in technology necessitated us to streamline our resources to create the optimal version of Farming Simulator. Consequently, certain features had to be trimmed down so we could progress.
Is there any intention to release the game on Nintendo Switch, or possibly on its future console version, in the future?
Currently, our focus is exclusively on developing “Farming Simulator 25”. After completing work on this project, we might explore the possibility of creating a new version tailored for mobile devices. However, no concrete decisions have been made yet.
“Our engine got a pretty big overhaul since the last iteration of the game.”
Since you’re familiar with the latest gaming consoles, I was curious if we could discuss some of their differences, particularly focusing on their GPUs. For example, the PS5 operates at 10.28 teraflops, while the Xbox Series X boasts 12 teraflops. However, when it comes to actual game development, how significant is this disparity in terms of performance?
Our goal is to ensure an optimal gaming experience for everyone, regardless of their platform. However, it’s important to note that older platforms may not have the same capabilities as newer ones in terms of delivering high-quality graphics and complex simulations, which are key elements in our design philosophy.
What frame rate and resolution will the game target on the PS5 and Xbox Series X/S?
On the PlayStation 5 and Xbox Series X, we aim for a seamless gaming experience at approximately 30 frames per second. The rendering resolution will be around 3K by 1.6K, which can then be scaled up to 4K.
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2024-11-11 19:41