Fortnite: The Unstoppable Force Crushing New Video Games!

The most significant hurdle for a fresh game entering the market is the persistent free-to-play powerhouse, Fortnite, from Epic Games. This perspective comes from Mat Piscatella, executive director and analyst at Circana.

In a chat with Greg Miller on Kinda Funny Games, Piscatella shared some concerning statistics about the gaming community in the United States, emphasizing that approximately one-third (30%) of gamers are unlikely to purchase a new game this year.

It seems that just 12% of the gaming community purchase a new game each month. The rest, which is the majority, tend to acquire only one or two games. This implies that popular free-to-play games such as Fortnite are constantly competing against new releases for players’ attention.

In today’s gaming market, according to Piscatella, Fortnite is a formidable rival for any new video game. He firmly stands by this statement, acknowledging that overcoming Fortnite is crucial before tackling other competitors if you want your game to gain visibility and sales. This, he says, presents the most significant hurdle at present, as securing just one hour of playtime for your game often means drawing players away from another game.

Initially introduced as a survival game in 2017, Fortnite swiftly gained fame with its Battle Royale mode. This mode attracted millions of players and generated billions in revenue, solidifying Epic Games’ status as a leading provider of ongoing gaming services.

As a tech enthusiast, I can’t help but notice the fierce competition between two gaming giants: Fortnite and Call of Duty. On platforms like Xbox and PlayStation, these powerhouses are constantly vying for the top spot, according to Piscatella’s reports based on Circana data. It’s a thrilling dance of dominance, with each game taking turns leading the pack!

What are “Black Hole” games?

Black hole games” is a term used to describe popular video games that attract an unusually high amount of player interaction, measured by both the number of hours played and the total spending. A significant number of these ‘black hole’ games are free-to-play, such as Fortnite and Call of Duty: Warzone, which can consume a substantial portion of players’ time and gaming budgets compared to other games.

Previously, I discussed the challenges the gaming industry encounters with “black hole” games and the lack of a definitive resolution. It would be intriguing to see if Rockstar Games’ Grand Theft Auto 6, due for release this year, impacts player behaviors in any unique ways.

Recently, there has been a surge in the popularity of live service games, and Marvel Rivals is currently one of the most widely played games across all platforms. However, over the past couple of years, we’ve seen a higher number of failures like PlayStation’s Concord.

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2025-02-22 02:10