2025 finds me, as a passionate gaming enthusiast, grappling with an intriguing revelation from Duamentes about the global games industry. Contrary to the anticipated surge, growth has plateaued at an impressive $189.3 billion, yet this figure doesn’t tell the whole story. The industry is now facing a mounting pressure on studios to evolve and adapt.
Retention Issues Hit Hard
The biggest challenge? Keeping players engaged.
As Duamentes reports, a significant number of gamers stop playing before reaching Day 30, with about 70% leaving within the initial gaming sessions. First experiences can be crucial – approximately 38% of players make up their minds about continuing during their very first play session. A strong emotional bond, engaging social components, and straightforward game mechanics are significant factors that influence a player’s decision in those early stages.
The report further emphasizes that about six out of ten new mobile games in competitive categories don’t manage to become popular. Moreover, nearly four out of ten games launched in fresh territories face difficulties because of inadequate localization or a misaligned cultural style.
Studios Struggling to Keep Up
In markets such as the U.S. and Europe, which are predominantly Western, the gaming industry appears to have reached its peak. The surge in gaming activity following the pandemic has come to an end, leading to a significant increase in job cuts and business shutdowns.
Recent high-profile failures include:
- Suicide Squad: Kill the Justice League, which lost over $200 million due to weak reviews and poor retention.
- Concord, facing criticism for lack of originality even before launch.
- XDefiant, shut down after balance issues and low player numbers, leading to the studio’s closure.
Outdated Development Practices
The study reveals that a significant 71% of production studios postpone user testing until the beta phase, a point at which it’s frequently impractical to address significant problems. Additionally, developers have expressed feelings of escalating stress due to mounting pressures.
- 46% work over 50 hours per week, up from 35% last year.
- 40% have experienced layoffs on their teams.
- Nearly half (49%) believe unionization is essential to protect working conditions.
Duamentes issues a caution that the industry is gradually splitting, with some studios adopting change and others resisting it.
A New Approach to Game Development
Duamentes lays out six fundamental guidelines for designing winning video games that assist studios in making necessary adjustments.
- Test onboarding and narrative early
- Align UX, monetization, and emotion
- Use modular systems for faster adaptation
- Treat player feedback as strategic input
- Invest in junior talent and long-term creativity
- Respect player time by removing unnecessary grind
Competing for Attention
According to Maria Amirkhanyan, who heads the Games Division at Duamentes, “Studios continue to produce games that players aren’t interested in.” She explains that they often rush development without thorough testing, misunderstand player preferences, and attempt to address player retention issues too tardily.
Moreover, Amirkhanyan points out that platforms such as TikTok, which specialize in brief content, are increasingly impacting the way gamers find and evaluate games. To put it simply, the demand for instant comprehension during a game’s initial session has never been greater.
Here’s where you can find the complete report. Stay updated with fresh industry news and trending developments by following TopMob News.
(This version maintains the original meaning while providing a more conversational tone and breaking down the information into simpler steps.)
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2025-05-22 04:30