
Without a doubt, the game Ghost of Tsushima was remarkably good. It served as an impressive finale for the PlayStation 4 generation, being one of the last significant exclusive games on the console from Sony. Moreover, it kick-started a new franchise for Sony that Sucker Punch Productions is expanding this year with Ghost of Yotei. However, there was a particular aspect of Ghost of Tsushima that drew some constructive criticism from numerous gamers. Thankfully, Sucker Punch acknowledges these criticisms and plans to tackle them directly in Ghost of Yotei.
In a recent chat, director Nate Fox of Ghost of Yotei shared his thoughts on the repetitive nature of tasks found within the open world of Ghost of Tsushima. Despite its stunning scenery and enjoyable exploration, players often felt that the activities scattered throughout became rather routine and monotonous. Activities like a bamboo chopping mini-game, discovering animal sanctuaries, and relaxing in hot springs were abundant in Ghost of Tsushima, to the point where they lost their charm over time.
Using the “Ghost of Yotei,” Fox suggests that Sucker Punch is striving to shift its focus from filling the game with repetitive activities towards more immersive exploration. This will be achieved by offering varied results when players decide to venture off the main path in “Ghost of Yotei.” Although specifics about these outcomes are scarce, Fox’s comments hint that Sucker Punch is mindful of the criticism leveled at “Tsushima” regarding a lack of exploration diversity in the past.
Fox stated that the Ghost of Yotei enhances the mini-game sections by ensuring that players don’t repeat the same experiences whenever they stumble upon new secrets while exploring. They’ve designed various unexpected outcomes. Fox believes that the charm of open-world games lies in exploration, so they aimed to give players a rich and varied experience.
Despite the fact that the Ghost of Yotei appears to focus a bit more on free-form exploration, based on what’s been shown so far, the game world is expected to offer numerous activities and mini-games for players to engage with. So, if you enjoyed the open-world structure of Ghost of Tsushima, it’s reasonable to assume that the experience in this sequel will remain quite similar.
The spirit-like game titled “Yotei” is scheduled to launch this autumn on October 5th, and it will initially be available only for the PS5. Although it’s possible that Yotei could eventually make its way onto PC, similar to how Ghost of Tsushima did, there are currently no announcements from PlayStation regarding a PC release.
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2025-07-24 00:42