Going Medieval Finally Adding Long-Awaited Colony Faction Raid Feature

In simpler terms, the medieval colony simulation game “Going Medieval” has announced details for a long-anticipated feature – faction raiding. This was first teased when the game entered Early Access in 2021. During their weekly developer series called “Medieval Monday,” they unveiled that players will soon have the chance to launch attacks on other settlements, offering various strategies for invasion.

In a game similar to titles like “RimWorld,” players find themselves overseeing a community of villagers within a self-enclosed map, focusing on gathering resources and fortifying defenses against AI invaders that appear at the borders. For years, players have been restricted to their individual map instances, unable to retaliate against hostile factions, robbers, and cannibals who caused them trouble. However, an upcoming update will allow players to take the fight directly to these enemies on their home ground, giving them a chance for revenge.

As a gamer, if large-scale adventures are your preference and side quests don’t really appeal to you, then engaging in battles against bandit camps or other settlements might just be what you’ve been waiting for. In this game, you’ll get the chance to take the offensive!

According to the article, you’ll find an option for players to engage bandit camps on the map using raids. Winning these raids will erase bandit camp markers from the map and reward the player with a reputation boost among other factions. If you prefer a more challenging approach, you can opt for larger-scale raid encounters that target entire faction settlements. The blog clarifies that during raids, villagers won’t worry about food, entertainment, or sleep, and victory is achieved by destroying enemy units and structures.

When nearing victory, players can choose either to accept the enemies’ surrender or eliminate all their units. In both scenarios, villagers can collect loot from the battlefield to strengthen and expand your settlement further. If an attack fails, the player suffers a loss, depleting resources, and there’s a chance the enemy captures some of your raiders as prisoners. For those unwilling to risk an unwinnable fight, there is also the choice to explore the enemy base first before deciding to attack, thus avoiding the repercussions of a failed raid attempt.

Enthusiasts of the game have eagerly waited for this particular feature, as it brings an entirely fresh dimension to gameplay, allowing for strategies that go beyond simply fortifying one’s base.

Wow, I’ve been eagerly anticipating this, thank you so much! Your dedication to this game is truly appreciated.” (Written by steam user lapapa7898 in reaction to the blog post)

Even though no specific date has been announced, the blog hints that players can expect to test these gameplay features on Steam’s experimental branch soon. Despite being in Early Access for quite some time now, Going Medieval has rolled out 15 substantial content updates, introducing new features and enhancing existing ones to make the game more enjoyable. If you’re a fan of colony simulation games in 3D, and haven’t given Going Medieval a try yet, you might be missing out on one of the finest representations of this genre.

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2025-07-15 00:44