As a seasoned gamer with over three decades of gaming under my belt, I can’t help but feel a mix of excitement and trepidation upon hearing about Hi-Fi Rush 2. The first game was a refreshing take on rhythm action, and the prospect of an open-world sequel has me intrigued. However, as someone who’s been around long enough to witness the fall of countless promising franchises, I can’t help but worry about the execution.
Despite Tango Gameworks being closed by Microsoft earlier this year despite the acclaimed critical and financial success of “Hi-Fi Rush”, all speculation for a sequel abruptly ended. However, with Krafton, a Korean publisher, acquiring both Tango Gameworks and the intellectual property rights to “Hi-Fi Rush” in August, a potential “Hi-Fi Rush 2” has been revived once more.
It’s fair to assume that a sequel to the rhythm action game might not be released for some time, but surprisingly, we have received some information about it. During an interview with GamesIndustry, Maria Park, who holds the position of “head of corporate development” at Krafton, revealed that work on Hi-Fi Rush 2 is underway. According to her, Tango Gameworks aims to create a more open-world experience for this game compared to the original, although it may not be fully open world. Instead, players will have the opportunity to traverse and explore more interactive environments.
She clarified that when we initially encountered the team, they were developing Hi-Fi Rush 2. Their aim is to exceed the anticipation of the current fans. For example, some criticism of Hi-Fi Rush was that it seemed like levels passing through factories. Now, they aim to create a more expansive, open world-like environment, though not fully open world. Additionally, they want to enhance the rhythm action technology for a smoother synchronization feel.
Park elaborated that Tango Gameworks has been working on a six-month-old version of the sequel. Despite a temporary halt due to the studio’s closure and acquisition by Krafton, work on it is set to restart soon.
As a gamer, I shared my thoughts on the build we examined; it was approximately six months old when we met with them. Right now, since the IP acquisition is ongoing, everything’s on pause because all the relevant assets and tools are being moved from Microsoft to Krafton. However, rest assured, we’ll definitely carry on developing it. You see, instead of rushing a sequel to the market, we want to ensure that it exceeds the community’s expectations in terms of quality.
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2024-10-03 02:41