In the sequel to Kingdom Come: Deliverance, titled Kingdom Come: Deliverance 2, players assume the role of Father Godwin, a cleric adept with a sword who embarks on a mission to locate Henry and Hans in the game’s tenth main story quest, Divine Messenger. The narrative begins when Father Godwin is informed by the Innkeeper that Henry and Hans have encountered more trouble, leaving it to you to discover their current situation and aid in their rescue.
If you’re eager to learn about the steps to finish “Divine Messenger” in Kingdom Come: Deliverance 2, or if you’re finding it difficult to progress, here’s a simplified guide to help you achieve all the essential quest objectives, with the ultimate goal of saving Henry and Hans.
Kingdom Come: Deliverance 2 Divine Messenger Walkthrough
How to Start Divine Messenger in Kingdom Come: Deliverance 2
To initiate “Divine Messenger”, first, you need to accomplish the “For Victory” quest in “Kingdom Come: Deliverance 2”. This quest concludes with a tough battle against Captain Zizka. Immediately following this fight, a cutscene unfolds, depicting Father Godwin journeying on the road and conversing with Innkeeper Lawrence at an inn close to Zhelejov. Here, he learns about the tragic Nebakov attack and Mill massacre.
Talk to the People Who Escaped from the Mill
Following the conclusion of the cutscene, you will find a few dialogue options to choose from. The initial task (if you so wish) is to approach survivors who managed to flee from the Mill, in order to obtain additional details. To do this, make your way into the barn on your left and converse with the witnesses, namely Kuba, the hired hand, and Anna, the maid. They share that bandits have kidnapped both Henry and Hans, and they were executed. Yet, Godwin remains resolute in his pursuit.
Go to the Site of the Ambush at Nebakov Mill
Following discussions with Kuba and Anna, our next move is to head towards the ambush location, which lies south of Zhelejov and Troskowitz, as indicated on the map provided. To get there, you should ride Godwin’s horse named Bibiana, passing by the main gate first.
As an enthusiastic explorer, I’ll climb aboard my steed and journey across the vast landscape until I encounter a junction in the road. Contrary to what Godwin usually advises, I’ll veer right along the path depicted on the map below, leading me straight to the ambush site we seek.
As you reach the ambush location, Father Godwin reflects on the events that transpired while you ride through the leftovers of the battle, sticking to the trail and dealing with any outlaws you stumble upon along the way. Keep moving forward around the barricade, which will initiate a cutscene as you get closer to the guard at the end of the path. This guard then leads you to have a chat with Commander Erik, but if bandits appear, they disrupt the conversation.
If you join forces with us against the bandits, Erik promises to escort you to the prisoners at Nebakov Fortress. So, lend your strength in our fight. You’ll be engaged in combat with numerous adversaries alongside your comrades, so keeping a keen eye on parrying attacks and striking from above can significantly boost our chances of victory.
Go to Nebakov Fortress with Erik (Horseback Race)
Following your encounter with the bandits, Erik leads you towards Nevakov Fortress on horseback. En route, he may pose some queries to you, but it’s advisable to keep information minimal to avoid potential complications as the story progresses.
Later on, he proposes a thrilling horseback ride competition en route, concluding at the campfire situated atop the hill near Nebakov Fortress. If you feel unprepared and he takes the lead, remember there’s still an opportunity to triumph over Eric by navigating through the woods, as demonstrated in the video provided.
In the game “Kingdom Come: Deliverance 2”, it isn’t essential that you outrun Erik in the race to progress with your quest. However, if you manage to do so, you will earn some respect along the way. Riding a swift steed is advantageous in this scenario, but even without prior experience, you can still win by listening carefully to Erik’s race discussion and then swiftly departing immediately afterwards. Follow the trail to your left as it winds through the trees, climbing the hill leading towards the stables located behind the campfire at the finish line.
Get Information About the Prisoners and Defeat the Rebels
Following a brief interlude, you encounter the Captain at Nebakov Fortress’s entrance, who presents you with a limited time to respond in a bid to gather intel about the prisoners. However, things quickly escalate as assailants from the rebellion appear on the scene. The Captain offers that if you aid the rebels, he will release Henry and Hans, currently secure. Now it’s your turn to engage once more as Godwin and vanquish the rebel attackers, employing tactics such as executing well-timed blocks when required.
Following a brief conversation with the Captain, the story jumps back to an earlier moment, where Henry and Hans find themselves imprisoned within the Fortress. Not long after, they are visited by an unexpected guest – Istvan Toth.
Try to Find Out More From Istvan, Then Talk to the Captain and Godwin
In Divine Messenger, playing as Henry, your goal is to converse with Toth for the purpose of gathering information. Following this encounter, Erik arrives to take Toth away, leaving you and Hans in confinement. Thankfully, Godwin soon appears triumphantly to release both of them. Next, you have an opportunity to interrogate Zizka about recent events. After a concluding scene, The Finger of God quest commences straightaway.
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2025-04-19 18:04