Last year marked a significant achievement for one of my beloved games ever: World of Warcraft, as it celebrated an exceptionally rare 20-year milestone of continuous online operation.
As a researcher delving into the realm of digital entertainment, I find myself consistently drawn to the captivating allure of World of Warcraft (WoW). This game is not merely intriguing for me personally but holds a significant place in the broader gaming industry as well. Contrary to popular belief, WoW was not the first Massively Multiplayer Online Role-Playing Game (MMORPG), yet it stands out as one of the pioneers that successfully popularized the genre among western audiences. Its gameplay design was tailored to resonate with those accustomed to action-oriented RPGs, offering a more palatable balance between challenge and progression compared to its predecessors. Moreover, WoW is built upon an expansive world teeming with established lore, providing players with an immersive and engaging experience.
In approximately two decades, World of Warcraft (WoW) has undergone significant changes and now stands in a distinct era. The game is now completely under the ownership of Microsoft and Xbox, following the acquisition of Activision Blizzard. A new feature, player housing, is being introduced to World of Warcraft, expanding its appeal to various demographics.
The game’s design has evolved to accommodate players’ schedules, while simultaneously catering more extensively to solo players and those who play casually, all while maintaining a challenging experience suitable for esports. There are multiple game modes available, including World of Warcraft retail that advances the story, hardcore modes with permanent death, and even Classic, which replicates the game as it was 20 years ago. Interestingly, what WoW was 20 years ago was revolutionary in more ways than one.
In honor of Leeroy Jenkins, I went digging for my own old WoW videos
When I turned eighteen, World of Warcraft was launched, a realm that seems almost surreal to me now. At that time, online videos were barely making their mark, yet World of Warcraft video content was leading the charge in this burgeoning area of user-generated media.
This year marks the 20th anniversary for web series like Pure Pwnage and the iconic Leeroy Jenkins clip, as well as World of Warcraft (WoW). Curiosity piqued, I headed over to WarcraftVideos.com (amazingly, it’s still up!) to check if my old Player versus Player (PvP) WoW videos were still there. To my delight, they indeed are!
As a researcher looking back at my old footage, I find myself humorously labeling this video as “the epitome of mundane Player versus Player content.” In it, I primarily served as a healer for my Rank 14 guildmates, while they engaged in a whirlwind of destruction across the battlefield. The intention behind
In the video, it wasn’t just the goofy gameplay that caught my attention; there were numerous nods to a more straightforward era. The awkward “leet” speak. The Ventrillo walkie-talkie sound, before we had Discord. The pixelated .wmv Windows Movie Maker format, before mp4 and h.264 became popular. The old 4:3 screen ratio, before widescreen monitors became common and cost-effective. My clumsy keyboard control and limited keybind usage before I switched to WASD layout. I didn’t even have a fancy RGB mouse back then, I’m guessing.
Back in the day, characters like Leeroy Jenkins from World of Warcraft sparked my creative spirit, pushing me towards the realm of machinima-style video production – a journey that, in a twist of fate, has led me to where I am today, crafting this lighthearted article.
What are your fondest gaming memories?
About a year following World of Warcraft’s debut, YouTube made its strong entrance, revolutionizing video distribution online. Since then, I’ve built a career on YouTube and various web platforms like Windows Central and my own live podcast, focusing on gaming, just like many others. I’m truly appreciative of this journey, but it’s not dishonest to admit that I miss the less complex days and old friends I lost touch with.
20 years ago, if someone had asked me if I thought I’d still be playing World of Warcraft as I neared 40, I would have answered affirmatively, but with the condition that the game continued to release new content. Frankly, I never expected World of Warcraft to still be around two decades later, offering substantial permanent gameplay additions like solo dungeons or player housing.
As a researcher, I find myself constantly drawn to the world of World of Warcraft, a game that once sparked a revolution among young video game developers. Although it might not hold the same cultural impact as it did when Leeroy Jenkins became a household name, I firmly believe that this legendary virtual realm still harbors untapped potential. Here’s to its continued life and growth.
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2025-05-19 20:39