Indiana Jones and the Great Circle Update 2 Brings More Fixes for Bugs, Lighting, and More

Indiana Jones and the Great Circle Update 2 Brings More Fixes for Bugs, Lighting, and More

As a seasoned gamer with countless hours spent on various platforms, I must say that the latest patch for Indiana Jones and the Great Circle has been quite the relief. The fixes to bugs and glitches, particularly the one preventing me from equipping Indy’s whip, have made my gaming experience smoother and more enjoyable.

MachineGames has released the second post-launch update for their recently debuted first-person action-adventure game, Indiana Jones and the Great Circle. Unlike the initial patch that introduced Path Tracing on PC as a significant new feature, this one focuses primarily on fixes and adjustments.

In line with anticipation, this update tackles numerous issues, encompassing save file problems, gameplay actions, and beyond. For instance, it rectifies a bug that inhibited players from using Indy’s whip, addresses performance hiccups during cutscenes, and resolves an issue where save files got corrupted. Moreover, on Xbox Series X/S, this patch also includes fixes for the Global Illumination implementation, which means you’ll now notice enhanced shadows and lighting overall. For comprehensive details, peruse the complete patch notes below.

As a gaming enthusiast, I’m pumped to share that I’ve got my hands on Indiana Jones and the Great Circle, which is now playable on the Xbox Series X/S and PC platforms. Mark your calendars for next Spring, as it’ll be hitting PS5 then too! Dive into our comprehensive review of this thrilling adventure right here.

PATCH NOTES:

General

  • Fixed an issue where users Game Slot may be reported as being damaged, or may appear to be completely missing, when no actual problem had occurred.

Gameplay

  • Fixed an issue where player may be unable to equip Indy’s whip.
  • Fixed an issue where a player may end up with Indy’s camera permanently equipped.
  • Fixed an issue where player may drop and lose their camera if they use the quick-equip (“key item”) prompt to equip their camera while they are inspecting another nearby pick-up item.

Graphics

  • Fix to prevent “Double vision” getting stuck on screen when Indy has almost drowned. To players who have already encountered this issue, repeating the near-drown should clear the issue.
  • Some further improvements to reduce “stutter” from duplicated frames during cutscenes.

Missions and quests – Please note this section contains some small spoilers

  • Fixed an issue where Gina may not approach the secret entrance to the Vatican Treasure Chamber, blocking the mission from progressing.
  • Fixed an issue where Gina may go to pick the lock to the exit from the Vatican Treasure Chamber as soon as you enter the room, meaning you may miss some very important story developments.
  • Fixed a big hole in the floor collision around the edge of the wall around the Ziggurat in Sukhothai that the player could fall through.

PC Specific fixes

  • Fixed an issue where Nvidia DLSS may cause performance problems when enabled.
  • Fixed an issue where Nvidia Frame Generation wasn’t activated properly if HDR is in use.
  • Fixed an issue where Nvidia Low Latency Mode could cause performance problems when used with Frame Generation.
  • Fixed an issue where global illumination may be completely disabled when playing with below minimum VRAM graphics cards.
  • Fixed an issue where Lighting may be over bright in interior spaces if Path Tracing (Full Ray Tracing) is set to Medium or High Quality.
  • Known Issue: Nvidia Frame Generation may be temporarily disabled if HDR is activated for the first time. To work around this issue, disable and then re-enable DLSS. This only needs to be done once.

Xbox Specific fixes

  • Improvements to Global Illumination on Xbox, to fix issues where shadowed areas had appeared brighter than expected.

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2024-12-17 23:41