As a hardcore gamer, I’ve just dived into WWE 2K25 and it’s safe to say that this sports entertainment video game has been the crown jewel of the past decade in my book. From its engaging gameplay across various aspects to the freedom it offers for me to explore the thrilling world of the WWE, Visual Concepts has really outdone themselves.
The creative liberty they’ve bestowed upon us players, from their top-notch creation suite to the customizable Universe mode, is nothing short of remarkable. But there’s one particular game mode that holds this game back from reaching wrestling gaming greatness: The Island.
In the latest addition to the WWE 2K series, a new game mode called “The Island” is introduced. This mode allows you to design your own wrestler and strive for Roman Reigns’ approval and a WWE contract in a virtual rendition of the Island of Significance. The mode can be broken down into two distinct aspects. The single-player segment offers you opportunities to complete short storylines with familiar WWE characters, both faces and heels. On the other hand, the multiplayer aspect functions as an online ranked mode similar to games such as League of Legends or Street Fighter 6, where you’ll progress through tiers in a competitive fashion.
Beginning with one of The Island’s strengths, it offers an enjoyable experience when exploring for the initial visit. Navigating The Relevancy Island feels similar to strolling around a WWE-themed amusement park, filled with delightful nods to the company’s past subtly integrated into the map layout. It’s evident that wrestling enthusiasts were behind its creation, much like other modes in WWE 2K25. Moreover, I believe the serial structure of its narrative segment is clever, as it provides a compelling reason to revisit The Island in the future.
Sadly, I find little to appreciate about it. If I hadn’t previously experienced NBA 2K25 and its MyCareer mode, perhaps I would be more open to a similar setup. In NBA 2K, there’s a feature named MyCareer that lets you design your own player and utilize them across various game modes. You can narrate your character’s origins, debut in the NBA, or engage in online matches such as 1-on-1, 2-on-2, 3-on-3, or 5-on-5. All these activities are integrated within a dynamic, virtual city-like environment called The City.
From a theoretical perspective, this game mode appears fantastic. However, I assure you that my statement isn’t meant sarcastically. Quite the contrary, I take immense pleasure in crafting an awkward novice power forward in the NBA and eventually transforming into one of history’s greats. Regrettably, I don’t delve deeply into the online aspect, but the prospect of entering The City with friends for competitive basketball matches sounds enticing.
The other features, such as exploring your character’s past, might not be mind-blowing, but they serve as enjoyable interludes to alleviate the monotony of playing an entire NBA season. Nevertheless, while The City in theory seems appealing, it unfortunately transforms into a hotbed for microtransactions, overflowing with opportunities for 2K to extract substantial sums from its players.
It’s important to mention that microtransactions in NBA 2K25 are entirely optional. You can enjoy the game without spending real-world currency on VC packs. However, if you wish to participate in online play with a significant impact, it’s essentially necessary.
In NBA 2K25, as a player crafting my own character, I can enhance my stats using an in-game currency known as Virtual Coins (VC). These coins are obtained by participating in any mode within MyCareer. Unfortunately, the earnings aren’t particularly high, and it gets quite costly to boost even a single stat point. As mentioned earlier, this game currency can also be purchased with real money, which some players opt for to quickly climb the ranks. While I personally prefer earning my way up, there’s no judgment here – if they want to spend their money on accelerating their progress, that’s their choice.
In a gameplay perspective, what’s problematic is that character stats in The City transfer across all modes, including multiplayer. This essentially transforms the game into a “pay-to-win” scenario, where those willing to spend money have an advantage, particularly during the launch period. What exacerbates this issue is the high cost of upgrading your character. To go from 60 (the initial overall score) to 85, you’d need approximately 180,000 VC. Since VC packs are sold in fixed amounts, you would have to spend $49.99 for the 200,000 VC pack. To reach the 90s, you would likely spend $99.99 on the 450,000 VC pack, as it’s the only one with enough VC for a competitive online score.
Additionally, players often find themselves engaging in regular partnerships and occasional aesthetic updates that can prompt them to spend around $50 on a 200,000 Virtual Currency (VC) pack, primarily for the appeal of looking stylish on the court. There’s also the Season Pass, which is quite extensive and took me approximately 60 hours to complete, even with the “Hall of Fame” pass that offers a 15% experience point (XP) bonus throughout the season, skips 10 levels, and rewards 15,000 VC for $19.99.
It seems I’m trying to convey that NBA 2K25 is an excellent game, but it’s let down by a faulty structure. The microtransactions are excessive, serving as a stark reminder of why players dislike the concept of in-game transactions so much.
In essence, what we’re seeing in NBA 2K25’s The City could be a glimpse into the future development of WWE 2K25’s proposed feature, The Island (or whatever it might be called later). As of now, The City appears to be a scaled-down version, suggesting that Visual Concepts is experimenting with this game mode to gauge player reactions. Unlike NBA 2K25 where you need to spend $99.99 to maximize your player’s overall, in WWE 2K25 you only have to shell out $49.99. The introduction of a pay-to-win model is concerning, and it raises alarm if this trend extends across the game like its NBA counterpart.
As a dedicated gamer, I’ve got to admit, the prospect of The Island in WWE 2K26 could lead us down a slippery slope of microtransactions. Don’t get me wrong, there might be a day when this mode is engaging enough to play. However, given 2K’s history with NBA 2K, it’s tough not to question whether that day will ever come.
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2025-03-20 19:20