It only took Call of Duty: Warzone going back in time to make the game so much better — to the point even I enjoy it now

In the past, I frequently enjoyed battling it out in multiplayer Battle Royale games. Even though I’m not particularly skilled at these games, I find them incredibly engaging and hilarious when played with friends as part of a team.

Among the most cherished experiences I’ve had while gaming have been teaming up with friends for intense sessions featuring titles such as PlayerUnknown’s Battlegrounds (PUBG), Apex Legends, and the battle royale mode from Call of Duty: Black Ops 4, known as Blackout.

During the pandemic and even beyond, unlike most people, my interest in this kind of game waned, and I found myself moving away from multiplayer shooters altogether. However, it was Call of Duty: Black Ops 6 that managed to reel me back in after a long hiatus of several years.

Call of Duty: Warzone is linked to the main game in certain aspects, but it presents a unique experience nonetheless. Reflecting on last year, I struggled to truly appreciate it. Whether it was the cheaters, the monotonous strategy of everyone using identical equipment, or the lackluster map layouts, it didn’t captivate me as much as I hoped.

It’s no secret that Urzikstan wasn’t great, but now it’s been replaced, and I must admit, the return of Verdansk has made Warzone enjoyable for me – perhaps even for the very first time.

What’s old is new again

This post isn’t about expressing excessive admiration for Verdansk, nor is it meant to evoke a wave of nostalgia by flooding your feed. In truth, I don’t harbor any fond memories of Verdansk. It wasn’t until I logged in and received the ‘Veteran’ rewards that I was reminded I had ever played it at all.

I remember certain aspects of the map, like the Stadium and the Airports points of interest, but overall, it’s still relatively new to me.

But I’ll say this… Verdansk never should have gone away.

As a researcher, I must say that the map surpasses the one from Urzikstan in many aspects. It seems more expansive, captivating, and immersive. The diversity it offers is truly remarkable, ranging from densely populated urban landscapes to vast open areas that seem tailor-made for a thrilling game of hide-and-seek, or perhaps a strategic headshot!

As I traverse Verdansk, I find myself feeling quite tense, contrasting the rather dull feelings I get from exploring Urzikstan.

In Verdansk, I’ve adapted my gameplay style instead of mimicking others. Where once I relied on an Assault Rifle (AR) and Submachine Gun (SMG), I find myself using a Sniper rifle more frequently now, and I quite enjoy it.

Sometimes, less is more

The dev team has already tackled the issue of loot accessibility, focusing specifically on armor plating, which I must say, I greatly appreciate their efforts overall.

To increase your chances of success, it’s crucial to master your equipment setup swiftly. However, the decrease in resources, the increased cost for respawning, the need to search for money instead of carrying it, these are all elements that make a Battle Royale game more authentic and challenging.

Instead of relying solely on purchasing equipment, this kind of game encourages exploring for treasure and strategizing to overcome obstacles rather than repeatedly buying gear at a station. In the recent game I played, my team narrowly missed first place, leaving me feeling tense.

In our match, we experienced thrilling strategic moments, exciting firefights, stints in the prison, frantic searches for supplies – all reminiscent of the initial phases of battle royale gaming. It was a blend of high-intensity action and careful planning.

As I delve into this exciting world, I’m encountering some age-old tactics straight from the playbook. There are campers, huddled in a corner, seemingly waiting for their next move. Then there are the “ring huggers,” who will dart right in front of traps, making them easy targets if you position yourself strategically.

The adjustments made to the motion are subtle, but I believe they nailed it perfectly. It retains the swift, continuous Omnimovement from Black Ops 6, yet it’s been softened just a touch. It feels fantastic to play with.

By the way, let me express my enthusiasm for the “Verdansk Revisited” event! I prefer if such events are tied to interacting with the map itself, rather than achieving a specific number of eliminations or gathering tokens.

More work to do but, Verdansk gives a great foundation

Although Activision appears to have excelled in this project and it appears well-received by the players, it still has its flaws and room for improvement.

The comeback of Verdansk has laid a strong base once more, demonstrating that what’s old can still be gold. Just as Fortnite OG has shown us, something established doesn’t necessarily have to be outshone by the new.

As a die-hard tech enthusiast, I can’t help but express my fervent hope that when it comes to the future development of Warzone, Activision gives serious consideration to preserving Verdansk as a classic, or “OG,” game mode.

There are still areas for improvement, it seems. Specifically, the equipment, especially the armor, has received attention. However, the Time to Kill (TTK) could use a slight adjustment, perhaps, or a pass at weapon balance.

At first, I disliked it due to its swift elimination rate compared to multiplayer games. With time, I grew accustomed to it and no longer despise it, but I believe adjustments for balance are necessary. To avoid the “get good” comments from some players, certain less advanced weapons seem excessively potent.

As a tech enthusiast, I can’t help but feel that the Gulag could benefit from a tinker or two. Without any armor at all, it seems that unless you manage to fire the first shot, survival becomes quite challenging. Perhaps extending the Time-to-Kill (TTK) or equipping us with some armor plating would make a significant difference in these close-quarters battles.

All things considered, I believe this decision for Warzone was beneficial, and its execution has turned out better than expected. Nothing appears to be significantly flawed or malfunctioning.

Now we wait for Ranked Play, which I think could be enjoyable at last.

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2025-04-07 19:39