Kingdom Come Deliverance 2: Branded and Other Punishments Effects

In the vibrant settlements of Kingdom Come Deliverance 2, guests are warmly received but swift justice awaits those causing trouble. Initially, Henry finds himself in a precarious position in Troskowitz, yet his standing isn’t unchangeable – it lies within your hands to determine his destiny.

As a gamer, here’s how I might rephrase that: “Choose to act rashly, and my character, Henry, will suffer severe penalties; opt for tact and diplomacy, and he’ll forge lasting relationships with NPCs and traders in Kingdom Come Deliverance 2. In this guide, we’ll delve into the repercussions when Henry is branded and explore all the punishments that come with it.”

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All Bailiff’s Punishments and Their Effects in Kingdom Come Deliverance 2

In Kingdom Come Deliverance 2, if Henry creates chaos within the town and gets apprehended, the local guards present him with several reparation options for his misdeeds. You’ll find a detailed list of the exact offenses he’s charged with, and depending on the gravity, he might encounter penalties imposed by the town’s Bailiff.

Keep in mind that the repercussions are exclusive to the location where the offenses took place. The map will show a red shield icon bearing a “#” symbol preceding that town’s name, signifying that Henry is wanted for misdeeds in that particular area.

Pillory

At the outset of the game, especially during the Troskowitz phase, players discover that the character Henry can face a humiliating punishment known as being pilloried. In this punishment, he is confined within wooden stocks, immobilizing both his hands and neck for an extended duration. This leaves him in a weak and awkward position. The shame isn’t just to Henry’s dignity; it also carries significant drawbacks in gameplay mechanics:

1. It reduces Henry’s overall performance or abilities.
2. It limits the actions he can take, making him less effective in certain situations.
3. It may cause him to lose morale, affecting his interactions with other characters and potentially leading to negative outcomes.

  • Charisma drops by 4 points temporarily.
    Charisma is a key stat that helps Henry succeed in speech-based interactions with NPCs. When this stat is lowered, it becomes much harder to talk his way out of situations, negotiate, or persuade others. In short, Henry’s silver tongue turns to lead.
  • Conspicuousness increases by 20 points.
    This stat boost isn’t a good thing. With higher conspicuousness, townsfolk and guards will keep a close eye on Henry, often shouting things like, “I’m watching you!” or “Don’t do anything stupid!” They will also be quick to blame him if anything goes wrong, making it harder for Henry to move around unnoticed or avoid further trouble.

In summary, the punishment of the pillory isn’t just a short-term hassle—it could significantly limit Henry’s capacity to spend time in that town and socialize with others during the period of his debuff. Therefore, to prevent Henry from becoming an outcast, it would be wise to restrain his actions.

Caning

If Henry continues to create disturbances in the town despite being punished with the pillory, his punishment will become more severe. The punishment of caning is imminent for him, especially if he engages in physical altercations with guards or the Bailiff, regardless of whether he has faced the pillory before.

The effects of caning are severe and will leave Henry in a much weaker state. Here’s what happens:

  • Strength, Agility, and Vitality are all reduced by 40%.
  • Stamina regeneration is also reduced by 40% temporarily.

These negative effects significantly increase the challenges Henry faces in his battles. With a decreased power level in Strength, swiftness in Agility, and endurance in Vitality, he’ll find it difficult whether battling bandits, conquering enemy outposts, or engaging in one-on-one fights. Henry will perceive himself as notably weaker, which makes it hard for him to keep up in combat situations.

During certain missions, you can finish tasks without engaging in a fight, such as knocking out opponents or silently eliminating them. However, if Henry is under the influence of the ‘caning’ debuff, opting for a direct confrontation will likely lead to defeat. If you choose to fight enemies head-on during this period, it would be wiser to wait until Henry recovers or you may find yourself at a disadvantage.

Branding

As a gamer immersed in this virtual world, I’ve learned that branding is the harshest punishment my character, Henry, can face. This punishment isn’t just about the crippling debuffs it brings; it also leaves an indelible mark on his neck. The scarred reminder of his crimes remains etched there for the duration of our gaming journey, a constant and visible testament to his past actions.

In less serious situations, penalties may be applied, but for severe transgressions or when Henry repeatedly breaks the law, such as attempting to steal money at an early stage in the game by raiding the town hall in Troskowitz and getting caught (or even falsely accused), you can expect a substantial fine that’s challenging to repay during the initial stages.

If you don’t have the means to settle your debts, then establishing a positive reputation or branding yourself becomes crucial. Unfortunately, if Henry gets branded in this manner, he’ll be persistently pursued and bothered in that town, which may lead him to steer clear of it altogether.

Additional behaviors that might result in a brand being tarnished involve harming guards, civilians, or being observed doing so. Regardless of the circumstances, the penalties can be dire.

  • Positive reputation gain is reduced by 50%, making it much harder to rebuild relationships with the townspeople. It will take a long time before Henry can earn their trust again.
  • Merchants will refuse to do business with Henry until the branding debuff wears off after some time.
  • Other NPCs will also shun him, refusing to talk or provide services. For example, if you try to ask Betty for a place to sleep in the Troskowitz tavern, she’ll turn you away immediately.

Execution

As a gamer, I’d put it this way: If Henry keeps stirring up trouble in town, despite being warned, the Bailiff will have no other option than to mete out the ultimate penalty: hanging him at the gallows. That’s the endgame for persistent lawbreakers here.

You may be curious about the types of debuffs that occur after an execution. However, since Henry doesn’t live through it, neither temporary nor permanent debuffs can affect him.

Instead, a scene depicting his demise unfolds, causing you to revert to your previous saved game. It’s probable that you’ll find yourself back in time, well before you had any criminal ties within the town.

To steer clear of such an unfortunate outcome, it’s advisable to keep clear of trouble and the town that has a warrant for your arrest. If possible, ensure you have sufficient funds to settle any fines in case of apprehension, but ideally, avoid entering towns where you are wanted as a criminal entirely.

After all, it is hard to swing from the gallows if you are not even there in the first place!

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2025-02-13 19:22