Kingdom Come Deliverance 2 Fans Divided Over Feature Being Removed

Enthusiasts of Kingdom Come: Deliverance 2 (KCD2) are finding themselves at odds over an aspect that was omitted from the initial game for its successor. KCD2 has been available on PC, PS5, and Xbox Series X for a few months now, allowing RPG enthusiasts plenty of time to immerse themselves in it and form a definitive opinion about the sequel. And it appears that this unbiased assessment is generally positive, with many viewing it as an enhanced, expanded version of the original game. However, there are certain areas where the sequel seems to regress compared to its predecessor.

One key aspect that draws players to Kingdom Come: Deliverance 2 and its predecessor lies in their ability to immerse us deeply into their worlds. These role-playing games are incredibly immersive, often going to great lengths, sometimes even frustratingly so, to establish and preserve that immersion. However, when it comes to creating an immersive experience, the original game excels slightly more than its sequel.

On the Reddit forum for KCD2, a player notes that the non-player characters in the game don’t always acknowledge Harry as a knight despite his possession of costly knightly attire from midway through the game. This discrepancy between his appearance and how NPCs address him can disrupt the immersive experience for some players, as Henry is not formally a knight but rather appears like one.

The original post suggests that even though Henry isn’t a knight, by mid-game most players have enough impressive gear to resemble one. It’s unusual for people to treat you as an ordinary person when you’re wearing full plate armor, worth more than their entire earnings. I no longer wear my plate armor during quests because it feels less immersive, which can be a downside. Wearing plate armor, however, takes away from the immersion. I wish the dialogue in Kuttenberg was designed to be more respectful for all the quests, considering that most players doing those quests probably have some level of high-status due to their gear.

In the first game (Kingdom Come: Deliverance 1), if you wore a lot of armor, NPCs would refer to you as a knight. It’s unusual that in the current game, where Henry is more established and uncovered his noble ties, they eliminated this feature.

The post’s popularity, along with several comments, mirrors a common feeling, yet some counter this, pointing out that it aligns with the storyline and background of the game.

Or:

The post is widely appreciated by many, while others offer contrasting opinions, explaining that it fits well within the context of the game’s narrative and lore.

In the times we’re talking about, Kuttenberg was quite the bustling place. Unlike Rattay or Skalitz, the presence of a Knight there wasn’t exactly a rare sight. It wasn’t something that would cause much of a stir or be considered a grand event.

It’s plausible that Warhorse Studios made this alteration due to certain reasons, or else it might be a flawed decision or an accident. Regrettably, we can’t determine the exact cause, and it likely remains unknown. Fortunately, this problem seems insignificant for those who are not overly bothered by it.

To put it simply, the game has other areas needing improvement in terms of immersion. There are moments when the game’s immersion is disrupted, such as when you face weak enemies with your high-level armor and weapons, even though a focus on immersion is one of the game’s main features. This isn’t a significant flaw, but it becomes more apparent when compared to other games in this genre.

In summary, don’t hesitate to share your thoughts below. While you’re at it, explore our comprehensive coverage on KCD2, ranging from recent official updates to the latest whispers, by following this link.

Read More

2025-05-11 06:01