Kojima Productions CTO Believes Efficiency of PS5 Allows For More Artistic Freedom Over PS4

Akio Sakamoto, Kojima Productions‘ CTO, contends that the shift from PS4 to PS5 is primarily due to the improved efficiency of the new console’s hardware rather than its increased raw power. In a recent conversation with Edge magazine (through GamesRadar), he explained that the PS5 offers more streamlined methods for developers to achieve their desired goals.

While it’s true that the PS5 doesn’t have less useful horsepower compared to its predecessor, it’s also important to note that Sakamoto emphasized the benefits of faster loading times, improved efficiency, and additional horsepower. These advantages have been significant for developers, enabling them to work more effectively. Moreover, the extra power has allowed artists to expand their creative vision for games by going even bigger and bolder.

As a gamer myself, I’d say the most noticeable upgrade from a tech standpoint is definitely the shorter load times, but to put it frankly, the gap between the two gaming systems isn’t as wide as some might think. It’s more about how the PS5 offers smoother paths to achieving similar objectives.

To clarify, our artists have more liberty in their creative process, without needing to devise complex workarounds. However, this newfound freedom has also presented technical difficulties for our programmers. In essence, this situation has led to a creative atmosphere that, at times, can feel uncontainable for the artists.

As a fervent admirer, I’m excitedly counting down the days until June 26, when Death Stranding 2: On the Beach is slated for release. Exclusively developed for the PS5, it’s a tantalizing prospect that has me on the edge of my seat. Given the success of its predecessor, I can’t help but hope that in due time, we might also see Death Stranding 2 grace PC platforms as well.

During an interview with Edge, director Hideo Kojima discussed how the motifs of the Death Stranding series contrast those found in his Metal Gear series. This shift stems from his personal experience of losing his father at a young age, which is reflected more prominently in these games. While some parental themes were present in the Metal Gear games, in Death Stranding 2: On the Beach, the player takes on the role of a character who embodies paternal responsibilities.

As a devoted fan, I can share that Kojima articulated how the Metal Gear series was deeply influenced by the loss of my father. These games delve into the concept of overcoming one’s parents. In a striking contrast, Death Stranding invites us to experience the game from the parent’s viewpoint, gazing towards the child instead.

In Death Stranding 2: On the Beach, Kojima mentioned that the subject of fatherhood will offer a unique hurdle due to the fact that players may not have prior knowledge about the character, Lou.

Kojima stated, “Although you may feel as if you understand your son completely, there are still aspects of him that remain a mystery.” In the initial Death Stranding game, Sam journeys alongside Lou without delving too deeply into who Lou truly is. However, in the sequel, this dynamic has shifted, mirroring the experience of an adoptive parent who may not know every detail about their child. This uncertainty and curiosity are the feelings I aimed to evoke.

He’s also mentioned that the action segments in Death Stranding 2: On the Beach bear a resemblance to the transition from terror to action that the iconic science fiction film series Alien is known for.

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2025-05-21 15:11