Mafia 3 in 2024 – A Better Experience?

After spending countless hours navigating the chaotic streets of New Bordeaux in Mafia III, I can confidently say that this game, while visually stunning and boasting a gripping storyline, is far from perfect. As someone who’s spent years immersed in the world of gaming, I’ve played my fair share of open-world titles, and Mafia III, unfortunately, falls short in many areas.

Check out the fan-created wiki for Mafia III, and you’ll discover an extensive list of all known issues in the game, ranging from serious bugs that can disrupt gameplay such as objectives not loading or necessary vehicles for heists failing to appear, to more playful yet still immersion-breaking glitches like civilians randomly darting in front of your car or allies unwittingly joining stealthy combat, spoiling both your strategy and your temper. It’s important to note that these issues were verified by the administrators of this wiki after Mafia III received its final patch update in 2020. So, if you’re wondering whether Mafia III is now free from the game-breaking glitches that troubled its initial release, the answer seems to be a firm no.

Instead of using your browser to explore the different sub-Reddits about Mafia III, you’ll encounter comments criticizing the game for its supposed poor performance and unplayability. Some users claim they’ve only encountered minor bugs occasionally, while others say they played the game without any significant issues, aside from a brief freeze following a cutscene. The most inconvenient issue mentioned is having to restart the game when the screen freezes and doesn’t recover, potentially losing part of your saved progress. If you’re considering playing Mafia III in 2024, these complaints might not be enough to worry about.

From my perspective as a fan, if we’re to consider the issues raised by the extensive wiki list and the firsthand experiences shared by players on Reddit who’ve braved the front lines, it seems that the Redditors might have a stronger argument. It’s undeniable that when Mafia III was launched, it came with a plethora of problems that disrupted immersion. However, much like Cyberpunk 2077 or perhaps Shenmue I & II Remastered, these current issues seem to be more minor. The level of tolerance for such glitches may differ among us, but in its present state, Mafia III doesn’t appear unplayable. Definitely not perfect, but far from being irreparably broken.

Is there any chance you’d still want to explore this game despite its mission design being discussed later? It’s indisputable that Hangar 13 has crafted an incredibly immersive setting in New Bordeaux, which resembles 1960s New Orleans. The city is a patchwork of swamps, rundown housing, opulent suburbs, sprawling river networks and canals, farmland, and slums, all teeming with life. Woven into the fabric of the city are heavy social themes that were prevalent during the time (and sadly still exist in many places today), such as racism, intolerance, prejudice, systemic struggle, and social division. The city’s atmosphere is further enhanced by the background noise of emerging conversations, opinionated radio stations, and smoky jazz bars. Even if the game’s missions don’t deliver a fulfilling experience, this city certainly doesn’t feel empty.

The protagonist, Lincoln Clay – a troubled Vietnam war veteran – manages to be appealing enough for you to empathize with his struggles against prejudice, whether you’ve encountered it personally or not. In the game, the police show disdain towards him when he enters predominantly white neighborhoods, and shopkeepers may report him to the authorities if he spends too much time browsing their goods, making him appear suspicious. The developers could have used occasional racist slurs and the resulting distress to seem socially aware, but by allowing the player to experience these hardships directly, they take a thoughtful approach to portraying how such issues manifest and impact the gameplay. It’s clear that New Bordeaux is far from resolving its racial tensions; these societal problems run deep, and their influence on the gameplay is evident.

In essence, while Mafia III strives to evoke political tension and emotion, the lack of meaningful consequences for your actions as Lincoln diminishes the intended impact. For instance, you can disregard traffic rules, damage properties, even attack pedestrians in broad daylight, and law enforcement will hardly react. Venturing into certain territories may invite raised eyebrows, but anything short of murder is generally tolerated.

See, it’s the game’s AI that’s the biggest let down here, and if we consider the point of this article as to whether Mafia III is ‘fixed’ – in inverted commas – then the game’s AI unfortunately is unfixable. It isn’t only happenstance on the street which leaves you scratching your head as to where the repercussions are, missions – and in particular – missions requiring stealthy approaches are ruined by lacklustre AI. Opponents outright refuse to stay in cover, make non-sensical decisions despite an awareness that threat is lurking, or will split from the safety of their pack individually to investigate a whistle. Stealth becomes paint-by-numbers; spot your target, distract, silently takedown, move on.

In essence, the game’s structure closely resembles that of open-world games from the past decade, with repetitive tasks such as going to specific locations to eliminate enemies. The main objective is to eliminate district mob bosses and take over their territories. However, the methods to achieve this goal are familiar. Kudos to Hanger 13 for giving Lincoln’s violent spree a backstory rooted in his terrifying military past, Vietnam war tactics, and a relentless pursuit of revenge born from the complexity of proxy wars. The story, although predictable, is competently written and acted, making the 30+ hour campaign less monotonous. However, the vast amount of similar content spread across different buildings or districts can become repetitive, and the game’s length can be challenging for those aiming to complete it entirely.

Through the lieutenant system, a sense of mystery arises as Lincoln selects individuals to manage districts once they’ve been conquered. This decision can potentially weaken other factions, leading to an intriguing power struggle among this diverse group of ethnicities and ideologies trying to gain control over New Bordeaux. However, whether the game’s length, with its subpar AI and occasional glitches, manages to keep you hooked is a personal preference.

Starting from the beginning, the extensive list of bugs on the game’s fandom wiki might give the impression that “Mafia III” is completely unplayable. However, based on firsthand accounts, this isn’t entirely accurate. So, while it may be improved, it’s important to note that it still has its flaws. You can certainly play it, find enjoyment in it, and complete it. Yet, the question remains: is “Mafia III” completely free of all its design issues, underdeveloped AI, and repetitive mission structure? Unfortunately, no, these problems are deeply ingrained in the game’s code, and you might want to consider whether it’s worth enduring them considering the abundance of excellent open-world games available that excel in areas where “Mafia III” falls short, but with fewer bugs.

Please be aware that the opinions shared within this article belong solely to the writer, and may not align with or be endorsed by GamingBolt as a whole.

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2024-12-02 18:11