Metaphor: ReFantazio Developer Interview Details Setting, Combat, and More

Metaphor: ReFantazio Developer Interview Details Setting, Combat, and More

As a longtime fan of the creative minds behind the iconic Persona series, hearing about Metaphor: ReFantazio has sent shivers of anticipation down my spine. With Katsura Hashino at the helm, responsible for masterpieces like Shin Megami Tensei 3: Nocturne, Persona 3, Persona 4, and Persona 5, not to mention Catherine, I’m confident that this game will be nothing short of extraordinary.


Originating from the visionary minds behind the popular “Persona” series, the highly anticipated game “Metaphor: ReFantazio” has consistently captivated onlookers. As critics hail it as one of the top games of the year ahead of its upcoming release, anticipation for this fantasy RPG continues to surge. With the game’s launch drawing near, the official Xbox podcast recently released an interview with Katsura Hashino, the director of “Metaphor: ReFantazio”, who has previously overseen projects such as “Shin Megami Tensei 3: Nocturne”, “Persona 3”, “Persona 4”, “Persona 5”, and “Catherine”.

During the interview, Hashino shares insights into the unique fantasy world of ReFantazio found within Metaphor, along with explaining how its narrative structure differs from what fans of Persona might expect. This divergence in storytelling opens up opportunities for players to traverse a wider range of environments as they progress through the game. Hashino further discusses the game’s combat system, which combines real-time mechanics and draws inspiration from the fighting style of Shin Megami Tensei, among other aspects. For additional information, check out the interview below.

Metaphor: ReFantazio is due out on October 11 for PS5, Xbox Series X/S, PS4, and PC. 

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2024-10-11 00:10