Bellring Games developer has shared that the second beta phase for the game “Mistfall Hunter” will extend beyond two weeks. Interested players can join the beta by connecting to servers located in Korea and US East regions. Moreover, the studio has disclosed that players will get a chance to hone their combat skills through a tutorial designed specifically for this purpose.
In their announcement, the studio stated that Brandrgarde is full of peril and battles can be particularly tough. They think adding aiming aspects to action combat will make it more enjoyable for those who prefer skill-based gameplay, although it does raise the difficulty level and might require some time to get used to.
The studio has made it clear that the latest beta of “Mistfall Hunter” doesn’t require a non-disclosure agreement, allowing players to freely stream, record videos, and take screenshots. Moreover, they’re inviting content creators who are interested in publishing game-related material to join their Creator Program via their official Discord channel.
Concerning alterations between the first and second betas, the studio has disclosed a comprehensive rundown of modifications made to every in-game playable class. For a complete overview of these changes, take a look below. Meanwhile, regarding new content, our coverage of the initial closed beta announcement is worth checking out.
The game titled “Mistfall Hunter” is presently being worked on for both PC and Xbox Series X/S. It’s anticipated that a complete version of this game will be made available towards the end of this year.
Mistfall Hunter Beta 2 Class Balance Adjustments:
General Changes
- Improved basic walking and running animations.
- Overall improvements to dodge performance, reducing the performance discrepancies caused by variations in dodge animations across classes.
- Added support for multi-directional dodging.
- Dodge direction is now determined based on the camera’s orientation (to prevent actual dodge directions from mismatching expectations).
- Special Recovery now supports multiple directions, with increased movement distance and additional animations.
- When certain skills are interrupted during their wind-up phase, they will no longer consume Energy or enter cooldown.
- Added distinct visual effects to differentiate between ally and enemy skills.
- Cooldown recovery speed for stowed weapon skills changed from 0% to 50%.
- Added purple damage number display when reducing enemy Energy.
- Overall improvements to input responsiveness.
- Reduced Critical Damage for Mercenary, Shadowstrix, and Sorcerer classes.
- Increased recovery animation duration after jump attacks for all weapons.
- Traps now have a maximum duration and can be attacked and destroyed.
Mercenary
Sword and Shield
- After hitting enemies 5 times, gain the Blade Edge status, which allows you to hold the Light Strike button while on the ground to release Impalement: a powerful forward thrust with your sword that deals damage.
- New Talent – Blocking Edge: Successful blocks add one stack of Blade Edge.
- Perfect Block timing window moved earlier; after unlocking the Perfect Block talent, it’s harder to be staggered while holding up your shield; successful Perfect Blocks immediately grant the Blade Edge status.
- After perfectly blocking ranged damage, a shockwave is generated that can stagger the source of the ranged attack upon impact.
- New Talent – Offense-Defense Shift: A special Block skill can be cast during the Special Recovery window. This skill can only be used to trigger Perfect Block and cannot maintain the shield for long. When a Perfect Block successfully staggers the attacker, it recovers Energy for all allied players in a larger area.
- Increased Movement Speed during Blocking; after talent enhancement, Blocking no longer reduces Movement Speed.
- Shield Slam’s cooldown increased.
- Shield Dash’s cooldown increased; talent effect now reduces more cooldown when hitting enemies.
- The talent-unlocked Whirling Cut (Dash) improves dash performance.
- After talent enhancement, the second attack of Whirling Cut (Block) triggers Super Armor and increases damage following a successful deflection.
- Whirling Cut (Dash) and Whirling Cut (Block) changed to two-stage skills.
- Perfect Block can be triggered while the shield is raised after Stonebreaker Slash’s initial animation.
- New Talent – Stonebreaker Counter: After Stonebreaker Slash successfully performs a Perfect Block that staggers an enemy, grants Super Armor during the skill and increases the damage dealt by the skill.
Hammer
- Earthshaker or Skullcrusher now enters cooldown if you dodge while charging up the skill.
- Slightly increased the interval between consecutive charged dodges.
- New Talent – Titan Hammer Strike: After hitting any non-dazed enemy 3 times with Hammer attacks, your next Hammer attack will briefly daze the target.
- Improved Hammer Spin’s base turning speed; increased Super Armor duration from talent enhancement.
- After talent enhancement, Warhammer Sling throws three stones, but with reduced damage, explosion radius, and impact.
Others
- Removed Talent: Increased Springhorn Healing when Health falls below a certain threshold.
Sorcerer
Elemental Magic
- Flameblade is now an instant skill with no chanting time but features a longer wind-up animation.
- The talent enhancement for Flameblade changed to: Triggers an explosion upon casting, dealing additional Magic Damage.
- Improved the visual effects of the Elemental Arcana talent for better clarity.
- Reduced the Energy Cost of Thunder Call.
Stardust Magic
- Star Shock is now an instant skill with no chanting time.
- Rockblast now has increased preparation time (damage delay), with improved visual effects to display its damage area.
- The talent enhancement for Rockblast changed to: During preparation, reduce the Movement Speed of all enemies within range.
Common Magic
- The Forbidden Gate can now be shattered.
- Eye of Insight uses are now shared across the entire team.
- Eye of Insight now instantly detects enemies within a fixed range, with redesigned visual effects for detected enemies.
- Successful blocks with Cryptic Ward will daze enemies, and the talent enhancement increases the Dazed duration.
- Removed the Cryptic Trap skill.
- New Skill – Cryptic Cyclone: Cast Windcraft forward to knock back enemies.
- New talent enhancement for Cryptic Cyclone: The cyclone’s knockback distance is greatly increased.
Others
- A brief stagger occurs after 2 consecutive dodges.
- Talent – Vitality Chant changed to: Dodging does not interrupt chanting. Cooldown: 10s.
Blackarrow
- Jump shooting no longer requires a talent unlock.
- Talent – Dodge Rapid Shot: Change roll into dodge and unlock Dodge Rapid Shot: Shoot immediately after dodging with aim assist, quickly firing the currently loaded arrow.
- Talent – Dodge Power Shot: Change roll into dodge and unlock Dodge Power Shot: Shoot immediately after dodging with aim assist, consuming additional Energy to quickly fire the currently loaded, fully drawn arrow. This skill has a cooldown.
- Archer Ultimate Talent – Marksman: When fully drawing the bow, aim assist activates, causing arrows to automatically fly toward enemies near the crosshairs.
- Hunter Talent – Hunter’s Focus: When carrying at least two Hunter’s Arrows, enemies hit by normal arrows have reduced Movement Speed for a period of time.
- Hunter Ultimate Talent – Lasting Pain: After hitting an enemy with a shot, increase the duration of all active debuffs on that enemy.
- When Lightning Arrow scores a Critical Hit, other enemies connected by the lightning will not be staggered.
- Steel Arrow’s ability to pierce through one unit no longer requires a talent unlock. Talent enhancement now increases its effective range instead.
- The duration of blood flies has increased from 6s to 10s. They now detonate and deal damage immediately once the accumulated damage reaches the threshold.
- Talent enhancement for Bloodfly Arrow: Fully drawn Bloodfly Arrows require less accumulated damage to trigger the explosion.
- Talent enhancement for Sonic Arrow: Sonic Arrow can now destroy traps placed by players.
- Spore Arrow no longer produces poison mist when destroyed by attacks, and its maximum charges are reduced to 2. Enhanced Talent – Lingering: The poison mist produced after the mushroom explosion persists in the scene for a reduced duration.
- Reduced base damage of Concussive Arrow.
- Rapid Arrows can now be used while in the air, with improved overall animation performance.
- Sky Piercer’s ability to pierce through 5 units no longer requires a talent unlock. New talent enhancement: A portion of the damage dealt is converted to True Damage with a reduced Damage Multiplier.
- Scattershot’s wind-up animation is shortened, while the recovery animation is increased.
- Shadow Step’s wind-up animation is shortened.
- Talent – Piercing Ambush: Interrupting Shadow Step’s Stealth delays visibility and increases Defense Penetration for a period of time.
- Impact Grenade’s ability to attach to enemy units no longer requires a talent unlock. New talent enhancement: Enemies damaged by Impact Grenade have reduced Movement Speed for a period of time.
- Reduced the detection frequency and duration of Predator’s Senses, and added debuff and visual effect indicators when detected. Talent enhancement increases detection frequency.
Shadowstrix
Dual Blades
- New Basic Ability – Fang Rush: Shortly after dodging, press LMB to dash forward and deal Physical Damage.
- Directional control now supported during Bloody Blade Dance, with increased movement distance while casting.
- New Skill – Inspiring Impale: Thrust forward, dealing Physical Damage to enemies hit and recovering Energy for yourself. Enhanced Talent – Breath Control: Inspiring Impale no longer consumes Energy. Enhanced Talent – Laceration: Hits prevent healing for a period of time.
- Talent – Wound Buildup: When hitting enemies with Dual Blades attacks, stack Wound that lasts for a short duration. When Wound accumulates to 10 stacks, it detonates and deals True Physical Damage to the target.
- Talent – Lightweight: When performing Light Strikes, Heavy Strikes, and casting skills with dual blades equipped, one dodge can be performed. This dodge still costs Energy but allows for earlier recovery cancellation. Removed invincibility frames and reduced Energy Cost by 10.
Dagger
- Flash Stride’s cooldown increased. Enhanced Talent – Excitement: You recover a small amount of Energy for each enemy hit.
- Smoke Bomb’s Enhanced Talent – Forbidden Miasma: Within the Smoke Bomb area, enemy interactions are prohibited, and your Smoke Bombs can now be thrown to target areas.
- Smoke Bomb’s Enhanced Talent – Wound Infection: Within the Smoke Bomb area, reduce the Healing received by enemies.
- Increased the range of Poison Crow Mark and reduced the likelihood of hitting unintended targets. The effect that prevents enemies from recovering Energy for a short time after being hit no longer requires a talent unlock.
- Poison Crow Mark’s Enhanced Talent – Depletion: Hits prevent healing for a period of time.
- Talent – Tactical Concealment: Gain a brief instance of Stealth when using Special Recovery. Reduced the Stealth duration.
- Talent – Lurking Blow: When exiting Stealth without being hit, significantly increase your Physical Damage for a short time.
- Talent – Element of Surprise: Each time you exit Stealth without being hit, slightly increase your Physical Damage for a long period of time. Element of Surprise can stack up to 3 times.
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2025-04-22 16:13