Summary
- Monster Hunter Wilds lacks a single base of operations, causing inconvenience for players.
- Players miss the traditional single base for quests and a sense of familiarity.
- A Reddit thread with over 5,000 upvotes and 500 comments shows the strong desire for a central base to return.
Monster Hunter Wilds brought numerous significant upgrades to the franchise. It incorporated an expansive, interconnected environment, substantially revamped four weapon types before release, and unveiled an impressive array of fresh monsters.
However, although numerous updates in the game have been appreciated, earning it the identical rating on Metacritic as World, there’s one key element that players yearn for—a solitary central command center.
Monster Hunter Wilds Players Really Want A Single Base
As a gamer, I’ve noticed that Monster Hunter Rise has broken away from the usual singular base structure that the series is known for. Instead, it offers multiple hubs located across diverse landscapes. There’s one in the sprawling Plains, dense Forest, bustling Oilwell Basin, icy Iceshard Cliffs, ancient Ruins of Wyveria, and the majestic Suja Peaks of Accord. Each hub provides a unique vibe, making my journey through this world even more immersive.
The dispersed layout of these bases might cause some inconvenience. Typically, Monster Hunter games require you to interact with an NPC to initiate a quest, and with just one base, they’re usually simple to locate. However, in Wilds’, the NPCs for quests can be found at various spots, necessitating more traveling to find them. This gives the game a sense of being fragmented rather than personal. Consequently, players are expressing a preference for the original base design.
In just one day, a Reddit discussion about their eagerness for a return accumulated more than 5,000 positive votes and over 500 comments, suggesting a strong desire among them.
In a lively conversation, participants shared their thoughts on the advantages and disadvantages of earlier bases. Astera, the primary hub in Monster Hunter World, was often described as a “solid foundation of familiarity and comfort amid an unfamiliar brave new world,” but it was criticized for its complex, at times frustrating layout. Many players favored Seliana from Iceborne instead. The bases in Rise, which included Kamura Village for the base game and Elgado Outpost for Sunbreak, were highly praised as the best of all, offering a perfect balance of familiarity and novelty.
Looking forward to Capcom revealing details about the first update for Wilds in the coming days, a key feature that many players are eagerly anticipating is the introduction of a central hub, along with the appearance of monstrous creatures such as the Bazelgeuse and Gammoth.
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2025-03-24 03:26