Monster Hunter Wilds Will Need Players to Approach Hunts With a Nature-Focused Perspective

Capcom has shared further insights into the revamped quest layout in the upcoming “Monster Hunter Wilds” games, as discussed by the game’s director Yuya Tokuda in an interview with IGN. According to Tokuda, the game’s open structure offers players a more immersive experience, enabling them to encounter monsters from a more natural perspective.

Tokuda commented on how the structure of past Monster Hunter games, where you undertake missions sequentially, provides a consistent gaming experience but might feel artificial for a game portraying wild ecosystems. He suggests that it’s reasonable to expect encounters with various creatures and weather changes from day to day if we consider the game’s focus on nature.

As a devoted admirer, I can’t help but echo Tokuda’s sentiments regarding the thrilling weather system and open design in Monster Hunter Wilds. This setup paves the way for even more exhilarating encounters as players find themselves squaring off against the game’s fearsome beastly cast.

In everyday life, you’ll typically come across or be part of only a limited number of significant scenes and occurrences throughout the span of a year, according to Executive Director and Art Director Kaname Fujioka.

Fujioka explained, “Even though you might only get to witness the enchantment of an evening for a short while during the day, those brief moments can leave a lasting impact. Similarly, our team has always emphasized the significance of having such impactful moments and experiences unfold naturally within the game. We strive to ensure these moments don’t seem forced or out of place. There’s a risk that a player might feel nothing significant is happening in a vast open world or with sudden changes like weather transitions happening seamlessly. This was a concern we addressed frequently during development, and as a designer, I made an effort to create engaging plot twists that would keep you engaged.

At this moment, “Monster Hunter Wilds” is being crafted for release on PC, PlayStation 5, and Xbox Series X/S. In November, an open beta test was held, allowing players to explore some of the game’s innovative open-world mechanics and brand-new monsters. Although the open-beta didn’t offer a vast amount of content, participants had the opportunity to engage in combat with some of the game’s initial creatures, such as Doshugama and Rey Dau.

Capcom has just announced another open beta trial for the game “Monster Hunter Wilds,” set for two weekends in February: specifically, from February 6 to 9, and then from February 13 to 16. This second beta test won’t showcase the performance upgrades that have been made to the game, but instead offers a chance for those who missed the first beta to try out the game before its scheduled release on February 28. During this upcoming trial, players will also encounter the returning monster, Gypceros, as their quarry.

As an eager admirer, I’d like to share some intriguing insights about the graphics settings this game will offer on consoles. Here’s a sneak peek!

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2025-01-10 15:11