Summary
- More players are sticking with Monster Hunter Wilds than with Monster Hunter World for longer periods.
- Wilds has higher percentages of players reaching Hunter Rank 100 and hunting 100 large monsters compared to World.
- Wilds, despite some potential rise in casual player numbers, shows increased player engagement with its endgame content.
Stepping into the world of Monster Hunter Wilds feels like embarking on an exhilarating journey that’s redefined the Monster Hunter series for me. While there are certain challenges I’ve encountered, the fresh monsters, open-world exploration, and innovative storytelling techniques have captured the hearts of both veteran players and newcomers alike.
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View Urgent ForecastAs a gamer, I’ve gotta say, despite some technical hiccups, I gave Wilds a 4.5 out of 5 in my review. It looks like I wasn’t the only one who appreciated the updates this game has brought!
Based on our analysis of the data, it appears that players of Monster Hunter Wilds have been playing the game for a longer duration compared to Monster Hunter World from 2020, as evidenced by their continued engagement with the game during the weeks following its launch.
Monster Hunter Wilds Players Are Really Sticking Around

Analyzing player retention across Monster Hunter Wilds and Monster Hunter World by looking at the duration of gameplay reveals that a larger number of players have remained engaged with Wilds for extended periods compared to World.
Our initial success can be summarized as “Achieving Hunter Rank 100”, which was accomplished more frequently among players of the Wilds version compared to the World version, across platforms like Steam, Xbox, and PlayStation.
In the game Wilds, approximately 34% of players on PC, 39% on PlayStation, and 21% on Xbox reached level 100. Conversely, in World, a smaller percentage achieved this milestone: 23% on Steam, 18% on PlayStation, and only 4% on Xbox.
Percentage of Players Reaching HR 100:
PC | PlayStation | Xbox | |
Wilds | 34 Percent | 39 Percent | 21 Percent |
World | 23 Percent | 18 Percent | 4 Percent |
The number of gamers who’ve earned the “Hunt 100 Large Beasts” accolade seems to follow a comparable pattern.
On PC, PlayStation, and Xbox, Wilds boasts a market share of 55%, 58%, and 41% respectively, whereas World’s shares are 41%, 37%, and 13% respectively on these platforms.
For each platform (PC, PlayStation, Xbox), Wilds has the highest market share at 55%, 58%, and 41%. On the other hand, World’s shares are 41%, 37%, and just 13% for these platforms.
Percentage of Players Who Have Hunted 100 Large Monsters:
PC | PlayStation | Xbox | |
Wilds | 55 Percent | 58 Percent | 41 Percent |
World | 41 Percent | 37 Percent | 13 Percent |
Absolutely, there are some factors we should take into account here. It’s true that Monster Hunter Wilds set a record as the fastest-selling Monster Hunter game and also the fastest for Capcom, but it’s Monster Hunter World that has sold more copies in total. This suggests that there might be more players who jumped into the game for a quick Monster Hunter experience, only to eventually move on after a while.
Additionally, it’s important to note that many early players of Monster Hunter Wilds are dedicated series enthusiasts, who relentlessly pursue HR 100 and hunt countless monsters. Casual fans, on the other hand, may choose to wait for a discount before purchasing the game at a later time. Consequently, the number of active players in Wilds might decrease over time.
Initially, it’s intriguing to notice that a large number of gamers are delving deeply into the endgame of Monster Hunter Rise.
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2025-04-17 12:08