As an avid gamer with over two decades under my belt, I’ve seen the rise and fall of countless gaming titans. Yet, the recent updates for MultiVersus have truly caught my attention, especially this latest patch 1.2.1. It’s not often we see such a focus on balance adjustments and character refinements, and it’s a breath of fresh air in today’s fast-paced gaming landscape.
Today, Player First Games unveiled update 1.2.1 for the popular game, MultiVersus. This update arrives during Season 2, where fresh content has been consistently added since its relaunch in May. Among the latest additions are characters such as Jason, Joker, Agent Smith, and Samurai Jack, all of whom have joined the game’s roster recently. Today’s update doesn’t introduce any new fighters, but it does enhance the performance of the existing ones.
Now available for download on PlayStation, Xbox, and PC, the latest update (version 1.2.1) for the game “Multiversus” focuses primarily on balance adjustments. The Iron Giant has undergone significant modifications due to the extensive refining (and toning down) by Player First Games, as players have labeled him overpowered. Other characters receiving attention in this update include LeBron James, Morty, Arya, and Harley Quinn, among others. Additionally, a few minor bugs have been squashed with the release of this update.
To thoroughly examine all changes that the latest update for MultiVersus brings, you’ll find detailed notes about it attached further down.
MultiVersus Update 1.2.1 Patch Notes
Ranked
- All ranked sets are now best-of-3
Store
- Fixed an issue on PC where the mouse wheel could not be used to scroll the Medal Shop
General Bugfixes
- Fixed an issue where characters would be prevented from on-hit canceling their attacks after reflecting a projectile
Characters
Arya
-
Ground Down Attack
- – On-whiff cancel window delayed 10 frames
-
Air/Ground Neutral Special
- * Fixed an issue where Arya’s facesteal of Rick could cause a desync
Harley Quinn
-
Ground Up Attack
- + Hitbox added to Harley’s hip
-
Air/Ground Neutral Special
- * Fixed an issue where the self-attach lockout was resetting when the bomb bounced off terrain
Iron Giant
-
Passive
- * Fixed an issue where fighters piloting the rage mode turret could perform other actions while piloting
-
Ground Neutral Attack
- – Knockback reduced to 2300 from 2850
- – Maximum damage from charge reduced to 13 from 15
-
Ground Side Attack 1
- – On-whiff cancel window delayed 4 frames
-
Air Side Attack
- – On-whiff cancel window delayed 4 frames
- * Fixed an issue where the early vacuum hits of the attack could ring out fighters at very low damages
-
Air/Ground Neutral Special
- – Burst cooldown increased to 45 seconds from 37 seconds
-
Air/Ground Up Special
- – Cancel window delayed 6 frames
LeBron
-
Ground Side Attack 2
- – Hitstun reduced
-
Ground Side Attack 3
- + Start-up window reduced 8 frames
-
Air Down Special
- – Start-up window increased 5 frames
Morty
-
Ground Side Special
- – Start-up window before charge increased 2 frames
- – Start-up window after charge increased 6 frames
- – On-whiff cancel window delayed 8 frames
Reindog
-
Ground Side Special
- * Fixed an issue where the on-hit cancel window and on-whiff cancel windows were flipped causing earlier cancel timing for whiff and later cancel timing for on-hit than intended.
Stripe
-
Air/Ground Neutral Special
- + Cancel window advanced 14 frames after shooting final shot
- + Now allows input facing change during first 4 frames of attack start-up
- Air Side Special
- * Fixed an issue where the chainsaw would not hit enemies while Stripe’s gun was on cooldown
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2024-08-02 01:40