As a dedicated gamer, I hopped aboard the hype train for Mecha Break, the new mech suit shooter. However, upon its release, it received mixed reviews, largely due to its microtransaction model. This was something that playtesters, including myself, didn’t get a sneak peek at during testing.
While some die-hard fans have been having a blast with the game, others, like me, were put off by the steep prices for in-game items such as skins and even changing my pilot’s gender. But fear not, fellow Mecha Break enthusiasts! The latest update for the game promises to make significant changes aimed at optimizing the experience and addressing player concerns. Let’s hope it lives up to its promise!
On July 18th, we’ll release the significant post-launch patch for Mecha Break, after approximately 8 hours of maintenance. The maintenance period for Mecha Break begins around 3:00 AM EDT and is expected to conclude at about 11:00 AM EDT. This update encompasses numerous essential fixes and tweaks, but the most notable aspect is that Amazing Seasun Games is addressing early monetization criticism by offering refunds.
For the majority of gamers, the biggest surprise was discovering that it once required 680 Corite (approximately $5 USD) to alter the gender of your pilot character â a cost that many found limiting when it came to personalizing their characters. However, with the latest Mecha Break update, changing your Pilot’s sex will now be free, and those who previously paid for this feature will receive a refund. Furthermore, improvements in the Strikers section will provide players with enhanced customization options for exclusive skins, enabling them to get more value for their money.
The update isn’t just focused on resolving monetization issues, but it also includes numerous modifications to game modes, matchmaking, and beyond. Additionally, Mecha Break will receive some corrections for text errors and system settings to minimize glitches. Although reversing expensive microtransactions is a significant victory, the other alterations should enhance the gaming experience within the mech suit shooter for those seeking an improved gameplay experience.
Mecha Break Patch Notes for July 18th Update
Take a look at the formal update details on Steam’s official page for the latest changes and enhancements in today’s Mecha Break update.
Strikers: Weaponry
- UBP-R02T FALCON: Fixed inconsistent damage from Aux 3 Heavy Missile Launcher when attacking enemies from the front vs. the back. (Hotfixed on July 4; this patch resolves the issue in Training.)
- NGS-X237A AQUILA: Fixed a bug where Aux 2 Airborne Kit allowed energy-free dodging by toggling it on and off. (Hotfixed on July 3; this patch resolves the issue in Training.)
- SLM-M143 INFERNO: Resolved an exploit where Aux 3 Booster Kit enabled free Boost Attacks when energy was nearly depleted, combined with melee Modular Weapons. (Hotfixed on July 4; this patch resolves the issue in Training.)
- PGI-T27G STELLARIS: Aux 1 Composite Tactical Claw no longer cancels Fortress Form or Turret Form.
- MHI-SR00 SERENITH: Aux 1 Disruption Grappler now interacts with Extraction Beacons remotely.
Strikers: Customization
- UBP-R02T FALCON: The exclusive skin FALCON CUSTOM now supports Paint, Pattern, and Decal modifications.
Pilots
- Added a confirmation screen for creating new pilots, editing codenames, or selecting opposite-sex pilots.
- Opposite-sex pilots are now free (previously required 680 Corite). Refunds will be issued via in-game mail.
- Alter Body is now independent of Alter Style, and Style Presets on the Matrix Marketplace no longer include body adjustment data.
- Fixed an issue where Heel Height adjustments for female pilots under Alter Body didnât apply.
Tactical Station
- Ace Arena & Operation VERGE: Matchmaking Mode is now called Ranked Mode.
- Ace Arena & Operation VERGE: Loss protection has been added to Bronze, Silver, and Gold Tiers. Losing no longer reduces Tier Points in Ranked Mode.
- Casual Mode now allows players to earn Mission Tokens and complete missions, though Tier Points and Achievements are not awarded. Reputation penalties now apply to Casual matchmaking.
- Missions in Operation VERGE with active progress will now appear at the top of the list, with completed missions moving to the bottom.
- Pre-deployment screens for Operation VERGE now display map objectives to help plan Striker lineups.
- Added a Blacklist option for viewing teammatesâ or opponentsâ details in MVP and battle stats screens.
- Challenges have been renamed Boot Camp, and tutorials must be completed to unlock Challenges for each Striker.
Operation STORM
- Loosen Reputation score monitoring parameters for Mashmak Co-op.
- Completing any Restricted Zone in Mashmak Co-op now rewards all squad members with a Cargo Rocket Beacon I from the Armored Supply Crate.
- Successful launches using Cargo Rocket Beacon I/II now display a notification in the combat interface.
- Enemy Striker executions now trigger a global announcement, marking the pilot as eliminated. Interrupted or canceled executions will not trigger an announcement, and the pilot will not be considered eliminated.
- Matches will no longer end immediately after the final Extraction Point is activated, allowing other pilots to extract supplies using Cargo Rockets or Extraction Beacons.
- Matrix Credit yields have been increased for selling Modular Weapons, Auxiliary Devices and Auxiliary Device research materials.
- A new set of exploration and rescue missions now spawn randomly during matches. These must be completed within the match to earn rewards.
- Matrix Credit rewards for completing all Mashmak missions have been increased.
- Recon Beacon I: Range reduced from 600m to 400m. Recon Beacon II: Range reduced from 800m to 600m.
- Repair Station Beacon V: Durability increased from 50,000 to 55,000.
- Beam Cannon: Fire Rate adjusted from 1 shot per second to 1 shot every 1.2 seconds.
- Heavy Sniper Cannon: Lock-on Time reduced to 0.3s in Close-range Mode (previously 0.4s) and 0.6s in Sniper Mode (previously 1.3s).
- Melee Glider Pack Aux 3Â Assault Thruster: Automatically switches back to the secondary weapon when deactivated.
- Support Glider Pack Aux 3Â Recon Turret Drone: Total deployable drones increased from 1 to 2.
Combat Zones
- Exiting the combat zone now disables Energy Regen. Return to the fight quickly to restore functionality!
- Fixed terrain gaps that previously trapped Strikers.
Combat Interface
- When the Squadmate Indicator is enabled in System Settings, Striker names are now displayed below squadmate icons.
- Enlarging the mini map now shows the names of allied Strikers and detected enemies within range.
User Interface
- Currencies are now displayed only when relevant. Players can use System Settings to toggle the display of Mission Tokens and Corite in the main menu.
- Clicking on a currency now opens a detailed popup with its description, maximum capacity, and sources.
Matrix Marketplace
- First-time users will now see a quick guide to the system.
- A Sort by Remaining Time option has been added to the auction menu for easier navigation.
Logistics: Matrix Selections
- The weekly Cargo Rocket Beacon I x3 contract reward is now sent directly to your inbox (no manual claiming required).
- Tier 1 (No Mission Token spending requirement):
- Cargo Rocket Beacon IÂ weekly purchase limit increased from 3 to 6.
- Cargo Rocket Beacon II and Extraction Beacon II have been removed.
- Supply Crate · Scorching Fire has been moved to Tier 2 (purchase limit unchanged).
- Tier 2 (Unlocked after spending 20,000 Mission Tokens):
- Cargo Rocket Beacon IIÂ weekly purchase limit increased from 1 to 3.
- Supply Crate · Scorching Fire and Cargo Rocket Beacon II no longer require the Matrix Contract.
- Tier 3 (Unlocked after spending 40,000 Mission Tokens):
- Added Solo Extraction Beacon, available for 1,600 Mission Tokens each (weekly limit: 3). Usable in Mashmak Free-for-All. No Matrix Contract required.
- Tier 4 (Unlocked after spending 60,000 Mission Tokens):
- Added Squad Extraction Beacon, available for 5,000 Mission Tokens each (weekly limit: 3). Usable in Mashmak Co-op. No Matrix Contract required.
Base Exploration
- Photo Mode now has an option to hide or display Player Information on captured images.
- Running speed has been increased.
- Access Cards now auto-activate upon entering the appropriate room.
Comms
- Pilots can now assign custom nicknames to friends via the More button in the friend list.
- The ability to send attachments through in-game mail has been removed. Previously sent mail with attachments will remain unaffected.
System Settings
- The Disable Windows Key option is now Off by default in Accessibility settings.
- DirectX12Â now requires an NVIDIA GeForce RTX 3080/AMD RX 7800 XT or higher, and at least 16GB of RAM.
- Fixed audio glitches affecting some devices using 5.1 or 7.1 Surround Sound settings.
Other
- Fixed text errors and improved multilingual text formatting.
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