In recent times, team-based multiplayer games have seen a significant increase in popularity. Games such as “Among Us” and “Split Fiction”, along with the upcoming “Little Nightmares”, are among those that have embraced cooperative gameplay. This surge in cooperative gaming has played a crucial role in the success of new indie game, “Peak”, developed by Aggro Crab. After its release, the developers found themselves dealing with numerous bugs and glitches as hordes of players flocked to give this distinctive climbing game a try.
In the realm of gaming, I’ve found myself embarking on an exhilarating cooperative adventure with Peak. This game isn’t just about scaling treacherous landscapes with friends; it’s a deceptively tricky physics game! What makes it intriguing is that the co-op genre in this realm is notorious for introducing complex mobility aspects, often making even straightforward tasks like leaping between rocks feel like an insurmountable challenge.
Regrettably, despite boasting a “Very Positive” rating from over 30,000 players since its launch in mid-June, my beloved game, Peak, has encountered some hurdles. One such issue was a recent update that, ironically, failed to rectify several persistent bugs and instead caused the game to malfunction. This update initially went live on July 1st but was quickly withdrawn after it rendered the game unplayable. Following further testing, it was re-implemented as of July 4th.
Peak Restores Infamous Patch After Additional Testing
On Peak’s Steam page, a new update, patch v1.6.a, has once more been released for the game.
PEAK patch 1.6 is out! its a lot of BUGFIXES and a new rotation of maps :)))))
— AGGRO CRAB (@AggroCrabGames) July 4, 2025
In this blog post, appreciation is extended towards everyone who tested the beta version and offered valuable feedback. We invite everyone within our community to keep us informed about any further problems they may encounter by sharing on our Discord or forum platforms.
The major point highlighted in the revised guidelines underscores the importance of maintaining stability during multiplayer sessions with friends, enhancing the overall cooperative gaming experience.
Complete Patch Notes for Peak v1.6.a
The revised update details bear a strong resemblance to the initial ones released at the beginning of the week. They encompass numerous bug corrections and place significant emphasis on enhancing the gameplay experience overall. Below you can find the details as posted on the Steam blog.
MAJOR FIXES:
- Dramatically improved the stability of being able to reconnect to games after disconnecting.
- Fixed a bug where spamming the climb button when out of stamina kills you instantly. You now can’t spam frequently enough to stay in place. Blame the Caseoh stream for getting me to actually fix this.
- Added a potential fix for the rare issue where backpacks disappear when dropped. Please reach out if you still experience this after this patch!
- Fixed an issue where the Max Framerate setting wouldn’t work.
MINOR FIXES:
- Fixed an issue where Invert X is displayed as Invert Y in the Settings
- Fixed an issue where the Passport wouldn’t properly update your cosmetics when returning to the airport after a win.
- Fixed bug where switching scenes didn’t apply voice volume slider settings correctly
- Fixed Bing Bong Badge being referred to as Volcanology on the Accolades menu.
- Fixed an issue where scrolls wouldn’t spawn properly at campsites, preventing players from more easily getting the Bookworm badge.
- Fixed visual issues over the network when climbing on vines and chains.
- Items can no longer be swapped or dropped while in the process of using them.
- Fixed an issue where a variety of effects (such as infinite stamina from the Lollipop) wouldn’t trigger if you were carrying an unconscious scout
- Fixed Push To Talk disables itself on every loading screen
- Removed a weird thin green line in the airport
- Fixed an issue where eating a lollipop after using a heat pack would cause a ton of cold damage over time
- Fixed an issue where certain items would remain suspended in the air when dropped from your inventory when you passed out.
- Fixed an issue where the rope anchor preview would spawn on walls at weird angles
- Fixed an issue causing Mentorship badge to sometimes not be awarded.
- Fixed an issue where scrolls wouldn’t spawn properly at campsites, preventing players from getting the Bookworm badge
FEATURES:
- You now only need a majority of players (instead of all) to hit “Next” at the end screen to continue in lobbies of 3 or more.
- Select on controller can now be pressed to push-to-talk
- The end screen will no longer break hopefully, in modded lobbies of greater than 4 players. Hi modders<3
- Can now “select” a carried player (on controller only) and then press Interact to drop them
Your character will now point when pinging a location
As Peak evolves and expands, it’s likely to offer enthusiasts of cooperative and puzzle-based gaming a wealth of intriguing puzzles. Here’s hoping that upcoming updates sail smoothly without too many bumps along the way.
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2025-07-04 21:40