tech analysts at Digital Foundry recently conducted an extensive investigation into PlayStation’s Variable Refresh Rate (VRR) capabilities, applicable to both PS5 Pro and standard PS5 models. Although it’s best to delve into the full article for a comprehensive understanding, we’ll provide a brief overview here.
As a gamer, I’ve noticed that Variable Refresh Rate (VRR) is a game-changer when it comes to smooth gameplay. Traditionally, games ran best when they were locked at 30fps or 60fps, matching the refresh rate of my display. But with VRR, the system takes control and adjusts my TV’s refresh rate dynamically, ensuring a consistently smooth visual experience, regardless of the game’s frame rate fluctuations.
In simpler terms, games don’t always need to run at a constant frame rate to seem smooth; instead, they can fluctuate within a range, such as 50-60 frames per second (fps) or 100-120 fps. When this happens, there may be inconsistencies or stutters without Variable Refresh Rate (VRR), but with VRR enabled, these issues are eliminated.
Nevertheless, there’s been an ongoing issue with the PS5’s performance enhancement feature that leads to minor lags, known as micro-stutters, over prolonged use. Although several explanations have been proposed about this problem, it has consistently resulted in a less than optimal experience for a feature intended to boost performance.
It appears that the issue has been resolved following the recent PlayStation 5 firmware update, as it focused on enhancing “usability on certain screens.
Based on initial user feedback from platforms such as ResetEra and Reddit, it appears that Variable Refresh Rate (VRR) functionality seems to be operating correctly without the previous stutters and problems, although further comprehensive testing is required for confirmation.
It’s not entirely clear what caused this issue, but the fact that Sony seems to have resolved it following thorough investigation is a good sign.
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2025-06-05 13:06