As a longtime fan of the Silent Hill series, I must say that the recent update for the Silent Hill 2 Remake has truly been a breath of fresh air. Having played through the original game multiple times and being somewhat critical of the remake’s initial release, I can appreciate the effort that Bloober Team has put into addressing player concerns.
A highly anticipated remake of the popular horror game, “Silent Hill 2 Remake“, is receiving an upgrade across all platforms today. This update focuses on refining certain gameplay elements and addressing issues related to Non-Player Characters (NPCs).
The 2001 Konami horror classic, Silent Hill 2 Remake, created quite a stir upon its release in October. Initially, some fans were skeptical about several aspects of the game, including combat mechanics, character designs, and weather effects. However, despite these minor concerns, the remake was warmly received and it was up to the development team, primarily Bloober Team (known for games like Layers of Fear and The Medium), to preserve its legacy. As the launch date neared, necessary adjustments were made, and the game became a favorite among fans and critics alike, even earning praise from ComicBook. Although updates are always appreciated, the improvements made today will undoubtedly be welcomed by all.
On the official Silent Hill Twitter or X, they shared details about Update 1.06. This update includes enhancements for the PlayStation 5 Pro edition, promising improved performance and graphics. Additionally, the Steam version will receive similar fixes as the PlayStation 5 players, but with a focus on resolving controller issues.
The patch notes can be found below:
PlayStation 5
Technical
- Fixed issues with counting achievements.
- Fixed graphic glitches on PlayStation 5 Pro.
Gameplay
- Fixed door markers in Brookhaven Hospital.
- Improved extended movement spots to fix enemies clipping issues.
- Fixed audio issues in the Ox Section of Toluca Prison.
- Fixed soft blocker in Labyrinth (player will be no longer permitted to exit neither of the Labyrinth Paths after obtaining a map).
- Fixed map markers in the Boar Section of Toluca Prison.
- Fixed map markers in Western South Vale.
- Fixed issues with Maria’s navigation.
- Fixed the issue with triggering some of Maria lines multiple times.
- Fixed issues with Final Boss movement and disappearing.
- Fixed Mannequins stuck in their ambush state.
- Fixed interactions with hard-to-get collectibles.
- Improved Boss animation.
- Added tooltip for picking up tablets in Toluca Prison final puzzle.
- Fixed translation issues for changing difficulty during gameplay.
- According to our players feedback, breathing skin walls during Abstract Daddy Boss Fight has been restored.
- Fixed blocker after the cutscenes with forced lowest FPS.
- Fixed blockers in Brookhaven Hospital.
- Fixed some issues with car lights in South Vale during the night.
- Fixed issues with Mannequins presenting ragdoll behavior.
- Fixed other minor issues with: foliage, collisions, typos, light glitches, visible occluders, loading levels.
Steam
Technical
- Fixed interference between saving a game and properly performing vibrations on the controllers.
- Improved range and step for mouse sensitivity.
- Fixed mouse input issues.
- Fixed issues with game controllers.
Gameplay
- Fixed door markers in Brookhaven Hospital.
- Improved extended movement spots to fix enemies clipping issues.
- Fixed audio issues in the Ox Section of Toluca Prison.
- Fixed soft blocker in the labyrinth (player will be no longer permitted to exit neither of the Labyrinth Paths after obtaining a map).
- Fixed map markers in the Boar Section of Toluca Prison.
- Fixed map markers in Western South Vale.
- Fixed issues with Maria’s navigation.
- Fixed the issue with triggering some of Maria lines multiple times.
- Fixed issues with Final Boss movement and disappearing.
- Fixed Mannequins stuck in their ambush state.
- Fixed interactions with hard-to-get collectibles.
- Improved Boss animation.
- Added tooltip for picking up tablets in Toluca Prison final puzzle.
- Fixed translation issues for changing difficulty during gameplay.
- According to our players feedback, breathing skin walls during Abstract Daddy Boss Fight has been restored.
- Fixed blocker after the cutscenes with forced lowest FPS.
- Fixed blockers in Brookhaven Hospital.
- Fixed some issues with car lights in South Vale during the night.
- Fixed issues with Mannequins presenting ragdoll behavior.
- Fixed other minor issues with: foliage, collisions, typos, light glitches, visible occluders, and loading levels.
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2024-11-22 22:40