New Update for Dragon Ball Sparking Zero Adds New Features, Adjustments

New Update for Dragon Ball Sparking Zero  Adds New Features, Adjustments

As an avid gamer with decades of experience under my belt, I must say that this update for Dragon Ball Z: Kakarot is nothing short of impressive. The developers have really outdone themselves this time, introducing a plethora of changes that cater to both casual and hardcore players alike.

Get your fists ready, Saiyans! A fresh update for “Dragon Ball: Sparking! Zero” is now live and ready for players to download. This new version introduces a brand-new move, as well as modifications to characters and existing moves, aiming to enhance the overall gameplay experience. Since its October debut, this thrilling fighting game has undergone several updates, but this latest one appears to be particularly appealing to fans.

Remarkably developed by Bandai Namco and Spike Chunsoft, Dragon Ball: Sparking! Zero delivers another layer of exhilarating battles from the late Akira Toriyama’s Dragon Ball series into the gaming realm. Unlike other fighting titles such as Dragon Ball FighterZ, which have already proven their mettle, Sparking! Zero introduces intriguing narrative aspects including branching storylines and alternative timelines. Upon its release on October 11th, a multitude of fans rushed to the game, drawn by the nostalgia and excitement of watching the anime/manga characters engage in fierce Saiyan combat. The upcoming update is expected to introduce some modifications and fixes that are sure to be welcomed.

New Update for Dragon Ball Sparking Zero  Adds New Features, Adjustments

The latest update for “Dragon Ball Sparking! Zero”, released today, concentrates on refining attacks, including general improvements and specific tweaks to characters such as Android 19 and the debatably challenging Great Ape Vegeta. Notable new elements include the ability to customize your display name, alphabetized text, and the incorporation of offline player vs. player stages within the game itself. One of the most significant new inclusions is the High-Speed Dragon Dash, designed to aid in swiftly bridging the gap between you and your adversary.

Below are the patch notes for Dragon Ball Sparking! Zero:

Game Mode Adjustments Battle

  • All stages are now available in offline P1 vs. P2 battles.

Functionality Adjustments

Battle Setup

  • A function allowing you to change a character’s display method has been added.
  • The “My Sets” function has been added for Team Members.

Ranked Match / Player Match

  • You can now skip the intro battle animations (requires both players to input the skip command).

Player Match

  • You can now set your team to hidden or revealed to your opponent when editing your team.

Custom Battle Mode

  • Text can now be sorted alphabetically.

Options

  • You can now set the battle camera distance to be closer.

Battle System Adjustments

High-Speed Dragon Dash (New Action)

  • The new quick movement action, “High-Speed Dragon Dash”, where you can move quickly towards your opponent, has been added. Perform with R2 and holding X (PS5) or RT and holding A (XSX/S).

Smash Attack

  • You will no longer be stunned when being hit by a Rush Ki Blast when charging a Smash Attack.
  • When charging a Smash Attack during a Rush Attack, charge time reduction based on hit count has been increased.

Rush Ki Blast

  • The time between being able to fire the next Rush Ki Blast after firing the maximum consecutive amount at once (different for each character) has been increased.

Rush Ki Blast Deflection

  • You can now move while deflecting Rush Ki Blasts.

Steps

  • You will now no longer be able to be hit by certain attacks immediately after performing a Step.
  • Rush Ki Blast and Smash Ki Blast can now also be evaded.

Z-Burst Dash

  • The amount of Ki consumed when activating it has been increased.

Burst Smash

  • Ki will no longer be consumed when activating it and will instead consume an amount based on the distance traveled.

Blast

  • Damage has been increased when using a boost.

Z-Search

  • Z-Search will no longer lose track of your opponent when characters are swapped.
  • You will now quickly regain sight of your opponent if they enter your line of sight from the front when Z-Search is not locked onto them.

Z-Counter

  • The input window has been shortened.
  • Z-Counter will become more difficult to perform if performed consecutively.
  • Ki consumed has been increased when successfully performing a Z-Counter.
  • Skill Count increase speed has been reduced when successfully performing a Z-Counter.

Revenge Counter

  • Skill Count consumed when using Perception against Revenge Counter has been reduced from 2 to 1.

Rush Attacks during Sparking! Mode

  • Gradual damage reduction of consecutive hits has been increased.

Combos

  • The final attack of Aerial Combos and Aerial Slash Combos will no longer be interrupted by guarding.

Character Switch

  • Health recovery rate of Standby characters has been reduced.

Z-Burst Dash (Giant Characters)

  • The tackle done by Giant characters during Z-Burst Dashes is now guardable.

Skill Adjustments

Skills that cause instant Sparking! Mode

  • Skill Count consumed has been increased.

Skills that increase stats in general

  • Skill Count consumed has been decreased.

Afterimage Strike

  • Effect duration has been reduced to 10 seconds and will be removed if your opponent uses Perception while you are under the effect.

False Courage

  • Skill Count consumed has been increased from 1 to 2.

Technique: All I Need Is Five Seconds!

  • Skill Count consumed has been increased from 3 to 2 and status increase upon activation has been increased.

Stardust Barrier

  • You can now activate it while receiving melee attacks from the front.

Blast Adjustments

Long-Range Blasts and Ultimate Blasts

  • Speed has been reduced.

Super Vegito: Final Kamehameha

  • Ki consumed and damage has been increased.

Goku (Mini): Quick Rush

  • Trajectory can now be changed while Rushing.

Mr. Satan: Present Bomb

  • Increased ending lag after activation.

Character Adjustments

Android 19/ Dr. Gero

  • Health/Ki amount absorbed on successful throw has been adjusted.
  • Dragon Dash, Quick Ascend, and Quick Descend now consume Ki.

Cell 2nd Form

  • You can now escape the throw.

Cooler

  • Amount of Health restored upon transforming has been increased.

Giant Characters

  • Increased the time it takes to charge a Smash Attack and reduced its power.

Great Ape Vegeta / Dr. Wheelo

  • Maximum health has been reduced.

Other

  • We have improved performance and ease of use.

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2024-12-11 21:09