Nintendo has disclosed the rationale behind the inclusion of an LCD screen in the Switch 2 model, despite some viewing it as a regression since they previously released a Switch with an OLED display. As IGN reports, during a question and answer session, the company explained that this choice was influenced by the advancements made in LCD technology.
According to the head of Nintendo’s Technology Development division and the senior director of its Technology Development Department, Tetsuya Sasaki, significant progress has been achieved in LCD technology during research and development. After careful evaluation, they opted to continue utilizing LCD technology.
As Sasaki elaborated on the progress in LCD technology and its application in the Switch 2, he additionally noted that this device’s screen is compatible with HDR10. Generally speaking, many HDR displays prefer OLED technology. Curiously, it’s worth mentioning that the OLED version of the Switch itself doesn’t offer HDR support.
Regarding the OLED model of the Nintendo Switch, we didn’t previously offer High Dynamic Range (HDR) compatibility, but we do now. This is the update from Sasaki.
The LCD screen on the Switch 2 has a size of 7.8 inches. In its handheld form, it can operate at 1080p resolution, and moreover, it supports High Dynamic Range (HDR) as well as Variable Refresh Rate (VRR), which allows for frame rates that go up to 120 frames per second (FPS). These specifications, among other technical features, were disclosed during the latest Nintendo Direct.
Additional information about the Switch 2 emerged following an update on Nintendo’s official website. This revelation included the fact that the device will be powered by a custom-made chip designed by Nvidia, which some sources suggest is similar to Nvidia’s Tegra X1 Plus (Tegra 239). Previous rumors hinted at a computing power of up to 1.71 teraflops (trillion floating point operations per second) in handheld mode and 3.1 teraflops when docked, based on these leaks.
In handheld mode, the battery with a capacity of 5,220 mAh keeps everything operational. Nintendo estimates that this battery life can support gameplay between 2 to 6.5 hours, though this duration may vary based on the game’s complexity. For instance, less demanding indie games might extend the console’s playtime significantly compared to intense 3D open-world titles.
While waiting, feel free to explore other announcements from Nintendo such as numerous third-party titles, the upcoming availability of GameCube games on Nintendo Switch Online + Expansion Pack memberships, and the introduction of Game-Key Cards, a new method for selling physical copies of games that could be too large for Switch 2’s game cards.
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2025-04-03 18:11