Nintendo’s Dominance: Third-Party Games Struggle on Switch 2 Launch

According to Chris Dring, an industry expert from The Game Business, a fresh report has been released, focusing on initial sales patterns of the newly unveiled Switch 2. The data presented shows a significant contrast between Nintendo’s triumph in their self-produced games and challenges faced by third-party developers.

Data from NielsenIQ indicates that an astounding 86% of physical game sales for Switch 2 in the UK are Nintendo-produced titles, with the popularity of Mario Kart World, which comes bundled with the hardware, significantly impacting these numbers. Even when disregarding the bundle, Nintendo still dominates the market, accounting for 48% of game sales, demonstrating a robust grip on consumer interest, even without the aid of pack-in games.

In the United States, as suggested by data from Circana, there’s a pattern similar to this: 68% of video game sales were for titles developed in-house (first-party). Notably, the sale of the Mario Kart bundle was not included in these figures. This percentage is slightly less compared to the initial launch of the Switch console, where first-party games accounted for 89% of UK sales and 81% in the U.S. However, it’s worth mentioning that the launch of the Switch 2 came with a more extensive collection of games, which makes the dominance of first-party titles even more significant.

Cyberpunk Tops Third-Party, But Most Publishers Struggle

Out of all third-party releases, it was the Cyberpunk 2077: Ultimate Edition that sold the most at its debut. A significant factor contributing to its success is the fact that it comes with a full physical game disc instead of the commonly used “Game-Key Card” format, which many fans find less appealing compared to a traditional physical copy.

As a dedicated cinephile of old-school gaming, I’ve always been partial to the tactile experience of popping in a cartridge and hearing that satisfying click. However, these Game-Key Cards offer something different – instead of the playable cartridge we’re accustomed to, they contain a download code within their casing. This shift has left some collectors and purists like myself feeling a bit disappointed, as we crave the authenticity that physical media brings to our cherished collections.

At the initial release of the platform, Sega managed to establish itself as the third-largest independent publisher, thanks to games such as Sonic X Shadow Generations, Yakuza 0: Director’s Cut, and Puyo Puyo Tetris 2 contributing significantly to their modest market presence.

Nevertheless, not every publisher is content with the outcomes. In confidential discussions with The Game Business, an anonymous executive from a third-party company expressed dissatisfaction, stating that launch sales fell “beneath our lowest projections,” despite reporting “surprisingly robust” hardware sales for the system.

Why Are Third-Party Games Underperforming?

There appear to be multiple factors contributing to the underwhelming third-party performance:

Nintendo First, Everything Else Second

As history has shown, many consumers purchase Nintendo hardware specifically for Nintendo games.

This trend seems intact with the Switch 2, even more so given the strength of Mario Kart World.

Backward Compatibility Dulls Urgency

The Switch 2 is fully backward compatible with original Switch titles.

On the latest hardware, a lot of classic games perform more smoothly, which lessens the immediate need for consumers to purchase newer releases or remakes of old games.

Recycled Content

Many third-party titles for the Nintendo Switch 2 often represent previous games that people might have played long ago on different systems, providing minimal motivation for them to buy it again due to limited new attractions.

Game-Key Backlash

It’s worth noting that many Nintendo fans express a strong disdain towards using Game-Key Cards rather than traditional cartridges for their games.

This anti-download-code sentiment likely hurt third-party boxed sales significantly.

Review Embargo Frustrations

Nintendo decided not to let reviewers have the Switch 2 hardware until close to its launch date, making it difficult for both media outlets and buyers to accurately assess the quality of third-party games before they hit the market.

To illustrate, “Hitman World of Assassination” seemed like an impressive game on paper, however, it’s been making news due to its less-than-ideal frame rate on the latest gaming hardware.

What Comes Next?

In the initial stages of the Switch 2’s lifespan, indications point towards third-party developers potentially facing challenging circumstances. This could be more pronounced if Nintendo maintains its stronghold over the release schedule. With exciting exclusives like “Donkey Kong Bananza” and “Pokémon Legends: Z-A” scheduled for later this year, it might become increasingly difficult for external publishers to grab the spotlight.

If there’s no change in pricing, marketing, or cartridge policies, independent game studios might face competition not only from each other, but also from Nintendo’s vast collection of timeless games and expanding gaming platform.

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2025-06-19 20:57