Nintendo’s Recent Patent Applications Are Routine for a Company – Patent Attorney

Although Nintendo’s recent patents have sparked some apprehension among fans of the monster-collecting genre in Palworld, created by Pocketpair, it appears that these patents are not primarily targeted at undermining Pocketpair. As explained by Japanese patent attorney Kiyoshi Kurihara via Yahoo Japan, these patents serve an altogether distinct purpose instead.

As per Kurihara’s explanation, it’s common practice in corporations, such as Nintendo, to file patent applications like they recently did. He points out that companies often submit both wide and specific patent claims, with the understanding that the broad ones are likely to be denied. However, the more specific patents have a higher chance of being accepted.

Kurihara was pointing out that out of the 23 patent applications Nintendo submitted, only one was granted. The patents were centered around the concept of players being able to travel within games by using in-game characters like mounts. This feature is evident in the Pokemon series as well as other popular titles such as World of Warcraft, a massively multiplayer online role-playing game (MMORPG).

By the way, Nintendo has recently secured a patent for gaming elements that allow players to capture characters within the game through diverse objects. The patent also outlined distinct “gameplay modes” a user could access, including one where the player receives comprehensive details on their target.

From a passionate fan’s perspective, this patent could potentially encompass the Pokémon Legends series, comprising the recently released Pokémon Legends: Arceus and the forthcoming Pokémon Legends: Z-A. It’s intriguing to ponder how this might influence Nintendo’s legal skirmishes with Pocketpair.

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2025-02-17 17:41