Today, Hello Games unveiled another fresh update for “No Man’s Sky,” addressing concerns from Worlds Part 2. Since the rollout of the expansive Worlds 2 upgrade a few weeks ago, Hello Games has been diligent in providing regular patches to address various problems arising within “NMS” gameplay. Continuing this pattern, another update for the game has just been introduced.
Currently available on Steam (with console versions coming soon), the latest patch for “No Man’s Sky” is focused exclusively on addressing bugs. Hello Games has been actively gathering feedback from players regarding new issues they’ve encountered in the vast universe of “NMS”. Their aim is to swiftly eliminate these problems. Although Hello Games acknowledges that this update may not resolve every issue, it is expected to continually enhance the gameplay experience of “No Man’s Sky”.
Check out all the issues addressed by the latest update on No Man’s Sky, as detailed comprehensively in the complete patch notes provided below.
No Man’s Sky Update 5.55 Patch Notes
Bug Fixes
- Fixed an issue that caused Favourited teleport destinations to be unfavourited after warping to them.
- The teleporter page will now show the closest destination to your selected mission as the first entry in the list.
- Fixed an issue that caused the Nautilon platform to become unstable in the water.
- Fixed an issue that caused trader starships to plummet to the ground immediately after takeoff when leaving an outpost on the moon of a gas giant.
- Fixed a number of collision issues with Exocraft and lasers.
- Fixed a collision issue affecting biodomes.
- Fixed an issue that caused the starship to sound like it was landing on water when it was not.
- Fixed an issue that could cause some starships to snag on the entrance to the freighter hangar.
- Fixed an issue that could cause the player to move erratically in some environments, such as the Space Anomaly or in bases.
- Fixed an issue that could cause the galaxy map to select a route that went through invisible systems.
- Fixed a number of rare issues with saving settlements.
- Fixed an issue that caused the UI to be unclear about if abandoned mode was enabled or not.
- Fixed an issue that caused some sea creatures to show as extinct in the discovery page.
- Fixed an issue that caused broken slots to be “sorted” by the inventory sort options.
- Fixed an issue that caused some discovery screen text to flicker while playing in multiplayer.
- Fixed an issue that caused two identical options to appear during a dialogue tree in They Who Returned.
- Fixed a text issue with some monolith interactions.
- Fixed an issue that caused water to appear too dark when viewed from space.
- Improved the visibility of underwater jetpack effects.
- Fixed a number of water rendering issues.
- Fixed an issue that made abandoned and pirate space stations too bright.
- Fixed an issue that caused holograms to be invisible when viewed against the sky.
- Fixed an issue that caused some sea creature to use the wrong death effects.
- Fixed an issue that caused some underwater bases to appear invisible on PS5.
- Fixed a crash related to memory management.
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2025-02-12 21:14