In a fresh development, the major update for Moon Studios’ game “No Rest for the Wicked,” titled The Breach, has just been activated on PC through Steam Early Access. This release includes additional narrative missions and 18 brand-new sequences that enhance the storyline.
Two brand-new, artisanally crafted regions, Lowland Meadows and Marin Woods, have been incorporated, expanding the game world even more. Players can anticipate fresh settlements such as Hunter’s Vale and Marin Village along with new caves to explore, accessible once you complete the fifth stage of “Spoken and Unspoken.
After finishing the latest storyline, The Plague system has undergone updates, becoming active. This end-game feature involves numerous Plague Zones popping up across the world. Slaying enemies and a Plague Boss will purify these areas, although you can also ignite resources to escalate the Plague level for tougher rewards and trials.
Additionally, you’ll find other captivating elements such as around 50 unique weapons with fresh categories like Gauntlets and Wands, an array of new armor sets, two distinct enemy factions to engage, a variety of challenging bosses, and much more. For players craving a high-stakes experience, there’s the Hardcore Mode that introduces permadeath. Discover the details and comprehensive patch notes by clicking here.
Quality of Life Improvements:
- In-Line Hints introduced
- This is an optional toggle that isn’t enabled by default
- Removed popups at the top of the screen
- Item icons and input prompts appear beside the loot/interactable
- Existing cinematic polish/updates
- Players will now be able to claim the Cerim Armor set from Captain Randolph regardless of linking their twitch account via “Entitlements”
- Nameless Pass cranes now have proper physics
- Added the ability for NPCs to look at the player if they were previously unable to
- New skybox art
- The environment will no longer have extreme depth of field if the player is a distance away
- Many buff icons have been improved and are now indicative of their effects
- Fillmore has a 50% discount on items he sells & will repair gear for free while in Mariner’s Keep as a thank you for saving him. Once the player meets him in Sacrament for the first time, he will reward the player with upgrade materials
- Player characters now kneel and have a visual effect around them as they fast travel between areas
- Nameless Pass vista overlooking the Western Camp has been improved
- Rusty Khopesh backstab animation has been changed to fit the weapon better
- Finley now has updated attire and is accompanied by his companion
- Armor descriptions & names improved so that they match their item type properly
- Added new states and dialogue for many, many NPCs throughout Sacrament
- Added loot to some secret areas around The Shallows + Mariner’s Keep
- Added new types of dogs to Sacrament
- New Silver Ore icon
- Killing enemies results in them dropping experience orbs that fly to the player
- Players can now compare items when looking inside of a chest
- Interacting with Whispers has a new animation and is now smoother
- Added optional quest step to speak to Winnick before Odessa after defeating Darak for the first time
- Food ingredients from the environment will now have the plant of the ingredient disappear once looted
- Items in chests from houses or community chests are now able to be used directly at vendors without them being in the players’ inventory
- Some copper ore nodes are now available throughout Isola Sacra, instead of just being available in tier 1 zones
- Added rotation swaying to static camera shots, e.g when interacting with vendors
- Key items that are one-use now disappear from the key items inventory tab after being used
- The exterior of Eleanor & Whittaker’s tier 3 shops now have added lighting, to make their significance clearer
- Players can now see their stagger bar on the HUD
- Bosses now have a much greater chance to drop enchanted gear
- Weapons that do not have their attribute requirements fulfilled by the player will show a new graphic on the item & will create a prompt reminding players if equipped
- The Black Trench now has ore and wood resources placed throughout
- Improved the distribution of herbs & ingredients throughout the game
- Gems are now stored in the “Misc” inventory tab
- Gems will now show their effects when placed in items within their tooltip
- One-way doors will now say if they cannot be opened from a particular side
- Health will be restored upon waking up in the Rookery
- Rings now show if they are damaged on the HUD
- Items will now automatically merge stacks in the inventory
- After enchanting an item, the item will now appear in the left window to view
- Refineries now have a “loot all” option
- Food ingredients will now state that they can be eaten, but are more effective when used in a recipe
- Indicators have been added to inventory tabs to show that there is a new item there
- Clicking on a realm no longer enters it, so players don’t accidentally enter realms
- Housing items now only show in the quick use menu when in a house
- “Whisper Stone” is now sold by Seneschal when the ability to buy items from him is unlocked. These can be placed in a player’s house to teleport directly to and from the house
- Food is now prioritised over ingredients when the currently selected quick-use item runs out
- The Fast Travelling Menu in Sacrament & the player’s house now shows the location of the last used whisper
- Fast Travel is automatically unlocked upon reaching Sacrament and the main Sacrament Whisper no longer needs to be touched
- Housing items now state in their descriptions that they can only be used in a house
- Nameless Pass will now be more accurate in showing the current danger level for each part of the zone
Quests:
3 New Quests:
- Weeping Sisters
- Roots That Bind
- Faith and Flame
- The Ellsworth Speech cinematic (and the Breach Content after) no longer requires the player to complete steps of “Spoken and Unspoken” to become available
- Finishing either “Servant of God” or “Of Rats and Raiders” will now increase the danger level of other zones
Game Modes
Hardcore Mode
- Take on the ultimate challenge of completing No Rest for the Wicked without dying a single time.
- Only Hardcore characters can enter Hardcore realms
- Once a Hardcore character dies, it is changed to a regular character that can be played on non-hardcore realms
Cinematics:
17 new Story Scenes
- 3 Cinematics
- 5 Hybrid Cutscenes
- 9 Game View Cutscenes
Areas:
2 New Danger Zones
- Lowland Meadows
- Marin Woods
1 New Unlockable Safe Zone
- Marin Village
1 New Temporary Safe Zone
- The Hunter’s Vale
1 Area Expanded
- Nameless Pass now 2 new sections and multiple new states
New Dark Caves
- Coast Cellar Cave at The Shallows
- Meadows Gate Cave in The Lowland Meadows
- Wolf Den in Nameless Pass
1 New House
- “The Burrow” is now available in Sacrament in Beggar’s Alley
- Character light now matches the rims of environment lighting and only brightens existing lights instead of adding white/beige/green rims of its own
- Improvements made to unify wind direction and wind strength
Vendors:
Vendor System Updates
- All vendors now have a limit to the items they can sell every day
- A new vendor named Ilaria has been added to Sacrament
- Four new vendors are available in Marin Village:
- Dolan
- Trello
- Cyriel
- Irmgard
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2025-04-30 21:42