Oblivion Remastered: Character Creation Guide | Best Races, Birthsign & Classes

If you’re a freshcomer to Cyrodiil or simply yearning for a return, the remastered version of The Elder Scrolls IV: Oblivion boasts an extensive character customization feature.

From the start, you have ample opportunity to shape your character’s identity, going beyond just physical traits. You can choose from various races, astrological signs, and character classes, each offering unique attributes that not only influence the gameplay but also contribute to your character’s personality and background.

In this guide, we’ll give you a full rundown.

Best Races, Birthsign & Classes | Oblivion Remastered: Character Creation Guide

Races | Oblivion Remastered Character Creation

Argonian

Born with an extraordinary trait that allows swimming effortlessly underwater, and boasting a robust 75% natural immunity to illnesses and toxins. These skills might not be frequently used, but they prove invaluable during expeditions! It’s also worth noting that all Argonians possess remarkable agility and speed, making them excellent candidates for stealth-oriented roles. The origin of Arnesia enhances their speed, while the origin of Thornmash boosts their intelligence.

Ideal choice for: characters who prefer stealth-oriented roles across all classes, and the added bonus of transforming into an intriguing lizard creature!

Breton

Bretons are naturally endowed with 50 additional Magicka points and a 50% resistance to magical attacks, making them well-suited for roles as casters or characters who blend magic and combat. They also possess the Dragon Skin ability, which provides a 50% shield for a duration of 60 seconds. However, they have relatively low Endurance, but boast high Intelligence and Willpower. Their High Rock origin enhances their speed, while Systres increases their strength.

Best race for: anyone who wishes to use both swords and spells together.

Dark Elf

A remarkable race, they are proficient at blending magical abilities with combat using swords and bows. They boast strong advantages in Blade and Destruction skills, along with a slight edge in Marksmanship. Naturally, they also possess a 7.5% resistance to Fire. Moreover, they can utilize their unique Ancestor Guardian ability to call upon an allied spirit for a duration of 60 seconds. The Vvanderfell origin confers additional Endurance, which is particularly beneficial, while the Mainland origin provides extra Personality points.

Ideal choice for individuals who prefer a multi-faceted gaming approach, combining abilities such as ranged archery, melee sword combat, and magical spell casting.

High Elf

The predominant race for casting spells, they start with an impressive 100 Magicka, making it the highest pool among all races. They excel in abilities related to magic, such as Destruction, Mysticism, and Alteration. However, they have a weakness of 25% reduced resistance against Fire, Frost, and Shock elements. The land of Summerset Isle grants them additional speed, while Auridon origin provides extra endurance.

The primary race for spellcasters begins with 100 Magicka points, the highest amount compared to other races. They have advantages in skills like Destruction, Mysticism, and Alteration, but they are less resistant to Fire, Frost, and Shock by 25%. The Summerset Isle origin offers them increased speed, while Auridon origin gives extra endurance.

Optimal choice for: mastering the art of spellcasting, but bear in mind that your resistance to elements is somewhat reduced.

Imperial

These beings are renowned for their diplomatic prowess, boasting strong personalities and proficiency in Speechcraft and Mercantile skills. Their two unique abilities include the “Voice of the Emperor,” which enchants Non-Player Characters, and “Star of the West,” which can absorb 100 Fatigue points from a target. Unfortunately, their combat capabilities are lackluster, particularly in terms of Agility. The Nibenay origin enhances Speed, while the Colovia origin amplifies Willpower.

Best race for: someone who wishes to focus more on dialogue and roleplaying than pure combat.

Khajiit

The swiftest and nimblest race, they pride themselves on their exceptional Agility and Speed. To match this, they enjoy significant advantages in Acrobatics, Sneak, and Security abilities. However, they are relatively weaker in terms of Strength and Endurance. Their unique ability, the “Eye of Night,” provides them with temporary night vision, while the “Eye of Fear” can frighten off lesser foes. The origin of Pellitine bestows additional Endurance, whereas the Anequina origin enhances their Strength.

Ideal choice for: players seeking stealth-oriented gameplay or those specializing in agile combat using compact weapons like daggers.

Nord

Nords are known for their robust physical attributes, boasting high levels of Strength and Stamina. They excel in skills related to Swords, Maces, and Heavy Armor, making them formidable in close-quarters combat with larger weapons. However, they fall short when it comes to spellcasting or stealth, performing average at best in those roles. Their unique ability, Woad, provides a 30 point shield for 60 seconds. Additionally, they possess Nordic Frost, which inflicts 50 points of Frost damage on any enemy they come into contact with. Their Western origin enhances their Stamina, while their Eastern origin boosts their Willpower.

Best race for: strong and resilient melee fighters without sacrificing diplomacy-related abilities.

Orc

Among all the races, Orcs are particularly robust and sturdy, boasting the maximum levels of Strength, Endurance, and Willpower. Additionally, they possess a natural resistance to magical damage, reducing it by 25%. However, their Personality is low, and their Agility is minimal, which can be restrictive. Their Berserk ability temporarily decreases their Agility but increases their Strength, Health, and Fatigue. Orcs from Orsinium have an added Intelligence advantage, while those with the Stronghold origin gain a boost to their Willpower.

Ideal choice for those eager to power their way through the game with minimal diplomatic interactions, and excel in neutralizing opposing casters.

Redguard

Known for their agility and robustness in close combat, the Redguards boast a high starting level of both Strength and Endurance. They also possess inherent abilities in various skills such as Athletics, Blade, Blunt, Light Armor, Heavy Armor, and Mercantile. Additionally, they have an impressive 75% resistance to poison and disease. In times of need, their Adrenaline Rush provides a significant boost to Strength, Endurance, Agility, Speed, and Health. Their origin from Dragontail Mountain enhances their Strength further, while inhabiting the Alik’r Desert adds to their personality traits.

Ideal choice for: Anyone aiming for high melee damage output while maintaining diplomatic skills and versatile movement.

Wood Elf

These cunning elves excel in stealth and archery due to their high agility and speed. They also possess a variety of skills, with a particular aptitude for marksmanship, sneaking, alchemy, and acrobatics. Their Beast Tongue talent allows them to command any creature, but only those at level 5 or lower respond. Their origin in Reaper’s March provides them with a unique personality trait, while their origin in Grahtwood enhances their endurance.

Best race for: archery-focused playstyles that also dabble in a bit of sneaking around.

Birthsigns | Oblivion Remastered Character Creation

In the game Oblivion Remastered, birthsigns play a significant role during character creation. These birthsigns are permanent advantages that primarily help you excel in the style of gameplay you prefer. Like choosing classes, there’s a wide range of options and your choice is mainly based on personal preference.

Nonetheless, here’s a quick rundown of all Birthsigns:

  • The Warrior – +10 Strength, +10 Endurance. Essentially gives you more melee damage and carry weight.
  • The Mage – +50 Magicka. Allows you to cast more often, ideal for spellcasters.
  • The Thief – +10 Agility, +10 Speed, +10 Luck. Makes you more mobile, boosting Fatigue and stealth-related stats. Worth noting that Luck is a fully functional stat in Oblivion Remastered!
  • The Steed – +20 Speed. If you love staying on the move, this is your best bet!
  • The Apprentice – +100 Magicka, but also gives -100% Resistance to Magic. You can be slinging spells all day with that much Magicka, but you’ll be a glass cannon when dealing with any enemy that deals Magic damage. Only pick this if you are adept at avoiding damage.
  • The Shadow – Gives you the Moonshadow ability. When cast, you become invisible for 60 seconds. It’s a nice safety net for sneaky playstyles.
  • The Ritual – This gives you two different Greater Power abilities. First is Mara’s Gift, which heals you for 200 HP once a day. Second is Blessed Word, which makes undead enemies flee. This effect applies to undead that are under level 25 and within 100 feet.

Birthsigns Continued

  • The Atronach – Gives you +150 Magicka and 50% Spell Absorption, but you’ll also be unable to regenerate Magicka over time. You’ll need to rely on your innate Spell Absorption, equipment, and potions to recover Magicka. Great for burst casting, though!
  • The Tower – Grants two abilities that can be used once a day. Tower Key, which forcefully opens any Average lock. Tower Warden which grants 120 seconds of 5% damage reflection.
  • The Lord – +15 Armor Rating and +15% Magic Resistance. Good for being tanky!
  • The Lady – +10 Willpower, +10 Endurance. Boosts both your health and Magicka, so it’s good for hybrid builds.
  • The Lover – Gives you the Lover’s Kiss ability, which can be cast once a day. Paralyzes your target for 10 seconds but reduces your Fatigue by 120. Very situational and items can provide similar effects, so it’s… not great.
  • The Serpent – Gives you the Serpent Spell ability, which you can cast once a day. Damages your target for 3 HP per second for 20 seconds. Also cures Poison on yourself and dispels 90 points of Magic Effects, but reduces Fatigue by 100. Very useful for spellcasters, but the Fatigue drain can make it tricky to use.

As a fellow enthusiast, I’d wholeheartedly suggest that among the Birthsigns, The Lord, The Warrior, The Mage, The Thief, The Lady, and The Ritual stand out as the top choices. Your decision should lean towards the one that aligns with your preferred gameplay approach. Keep in mind, each offers unique advantages, but these six are the most robust overall. Enjoy your journey!

Classes | Oblivion Remastered Character Creation

When it comes to choosing characters in Oblivion Remastered, the process differs slightly compared to other games. Not only does it offer 21 pre-set classes, but it also provides an option for you to create a custom class tailored to your preferred playstyle. This flexibility is particularly appealing to players who desire a unique character creation experience!

Regardless if you create a personalized class or pick from the provided templates, each class consists of three essential elements.

Specialization

Initially, we have the concept known as Class Specialization. This category has three types: Combat, Magic, and Stealth. Choosing a specialization will award you a +5 boost to any skill that matches your specialization, and also lets that skill level up 10% quicker.

For instance, selecting the Blunt talent with a Focus on Combat will boost your Blunt by 5 points and help it advance more quickly. On the other hand, opting for Alchemy won’t provide any advantages. Carefully consider your choice of specialization based on how you prefer to play!

Attributes and Stats

Coming next are your Preferred Characteristics. You’ll be able to choose two Characteristics, which act as your primary stats. Initially, when you choose a class, these two Characteristics will receive a +5 bonus, which is crucial in the early stages of the game. Generally speaking, it’s advisable to focus on Endurance and disregard Luck.

That said, here’s all the Attributes and what they do so you know what to pick:

  • Strength – Increases Fatigue, Encumberance, and melee damage. Ideal for melee fighters.
  • Intelligence – Increases Magicka. Ideal for spellcasters.
  • Willpower – Increases Fatigue and Magicka regeneration rate. Good for everyone, but very important for spellcasters.
  • Agility – Increases Fatigue, resistance to stagger, and damage from ranged damage. Good for everyone, but mandatory for bow users.
  • Speed – Increases your movement speed and jump distance. Key for rogue-type players.
  • Endurance – Increases your Fatigue, initial Health, and how much Health you get on level up. Let’s just say right here that this is a key stat to focus on at all times if you want high Health later in the game.
  • Personality – Increases NPCs’ Disposition toward you, which is good for dialogue.
  • Luck – Increases the values of all skills besides Acrobatics, Athletics, and Speechcraft. Useful for everyone, but falls off in the late game.

Major Skills

To put it simply, each class features seven primary abilities known as Major Skills. These skills become even more potent when they align with the class’s specialty. In essence, this is what sets your character apart within its specific class. If a skill matches your Specialization, it will be ranked as a Major Skill and reach Level 25 or 30. Any other skills will then be classified as Minor Skills, starting at Level 5 instead.

Furthermore, Your Character’s Level will also be determined by their Major Skills. Each time you accumulate a total of 10 points across these major skills, you’ll level up once. As for what skills to focus on, that choice is entirely based on the type of gameplay you prefer and the role you wish your character to embody!

With that said, here’s a quick list of all skills and which Specialization they belong to:

Combat

  • Armorer – Governs your usage of hammers to repair equipment. Higher skill will prevent breaking hammers.
  • Athletics – Determines your running and swimming speed, as well as Fatigue regeneration.
  • Blade – How strong your character is with all bladed weapons. Note that axes count as Blunt.
  • Block – Determines your ability to reduce damage and retaliate when blocking.
  • Blunt – How strong your character is with all blunt weapons. This includes axes.
  • Hand-to-Hand – Determines your strength when using your bare hands.
  • Heavy Armor – Increases the damage reduction from heavy armor and reduces its encumbrance.

Magic

  • Alchemy – Governs your ability to identify ingredients and create potions.
  • Alteration – Your ability to cast utility spells, such as ones to open locks or walk on water.
  • Conjuration – Defines your ability to cast summoning spells and repel undead.
  • Destruction – Determines your ability to cast straightforward offensive spells.
  • Illusion – Used to cast spells that can put status effects on foes.
  • Mysticism – Used to cast spells that cancel out other spells, sense nearby life, move objects, and more.
  • Restoration – Determines your ability to cast healing and defensive spells.

Stealth

  • Acrobatics – Improves your ability to jump, allowing higher jumps and midair maneuvers. Also reduces fall damage.
  • Light Armor – Determines how efficient light armor is and how much damage it reduces.
  • Marksman – Greatly determines the damage you deal with bows.
  • Mercantile – Allows you to haggle better. This lets you sell items for more and buy them for less.
  • Security – Determines your ability to pick locks-
  • Sneak – Determines your ability to remain undetected when attempting stealth. Also increases damage dealt to unaware foes.
  • Speechcraft – Allows you to more effectively affect NPCs’ Disposition, primarily meant to make them like you.

And that’s all folks! Now, you’ve reached the end of our guide for creating characters in The Elder Scrolls IV: Oblivion Remastered. With this knowledge, you should be well-equipped to create a character tailored to your preferred gameplay style and fantasies!

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2025-04-27 00:38