Oblivion Remastered dev team spared the worst of mass layoffs at Virtuos, studio claims as it “remains fully committed” to projects like Cyberpunk 2077 and Metal Gear Solid Delta

Yesterday, it became known that Virtuos, the studio responsible for Oblivion Remastered and Metal Gear Solid Delta, was planning to dismiss approximately 300 employees. Today, the company has verified these reports but has attempted to minimize the impact of these layoffs on ongoing and future projects.

In summary, Virtuos announced that around 7% of their global workforce, primarily those in teams affected by reduced occupancy and diminished demand due to industry changes, are being impacted. This equates to approximately 200 roles in Asia and 70 roles in Europe, with a small number (less than 10) in France, where the core team for Oblivion Remastered is stationed.

In simpler terms, Virtuos is choosing to focus more on areas where most of their clients are located, which results in them adjusting roles within their studios globally. This adjustment has a significant effect on their Asian teams due to the layoffs, but they’re describing this process as rebalancing roles across their various studios and regions.

Virtuos is offering separation packages, helping with career transitions, and seeking chances to reassign employees within our international network if feasible. The primary concern at the moment is handling this transition in a thoughtful, open, and considerate manner.

As a devoted admirer, I’m thrilled to share that the company is steadfast in its dedication to all our collaborative ventures. This includes continuous efforts on eagerly anticipated projects like Oblivion Remastered, Cyberpunk 2077, and Metal Gear Solid Delta: Snake Eater. I can’t wait to see the fruits of these collaborations!

It could appear unexpected for Virtuos to instigate layoffs at a time when Oblivion Remastered has been successful, Metal Gear Solid Delta appears set for significant success, and their work on Cyberpunk 2077’s patch 2.3 is generally well-received. However, as Austin Wood pointed out in his earlier coverage of these layoffs, even successful projects within the gaming industry don’t guarantee immunity from such situations.

Read More

2025-07-17 19:16