Mario Kart World – Holding Hop Now Provides Boost, Players Can Drive a Hovercraft

Among the fresh additions to Mario Kart World, as pointed out by VGC’s Chriss Scullion and Andy Robinson, there’s a new function that enhances speed. By keeping the jump button pressed down, which has been a staple in the Mario Kart series for drift starts or jumping off ramps to get quick acceleration, players can now also gain a slight boost without any additional actions.

Bitcoin to $450K? VanEck Analyst Predicts Crypto Gold Rush 🚀

Sigel, in a rare moment of clarity amidst the cacophony of market noise, predicts that Bitcoin could ascend to the lofty heights of $180,000 by the latter half of 2025. This, he claims, is not mere speculation but the result of a meticulous analysis of Bitcoin’s cyclical nature. Yet, he warns, the path to this digital El Dorado is fraught with the perils of macroeconomic uncertainty. 🌍💣

Carrie Coon’s Shocking Reason for Skipping Avengers: Endgame

As reported by Tracy Letts, her husband, Carrie Coon was not given a raise for Avengers: Endgame by Marvel Studios, even though Infinity War made over $2 billion worldwide. Letts mentioned that when his wife asked for an increase in salary to reprise Proxima Midnight in Avengers: Endgame, Marvel declined the request and supposedly suggested that she should consider herself fortunate to be part of the franchise. Consequently, Carrie Coon decided to focus on her personal life rather than a role that didn’t align with her financial aspirations.

Ethereum’s $2K Dream: Will It Soar or Crash? 🤔🚀

While Bitcoin (BTC) basks in the glory of institutional adoration, ETH languishes, a forgotten sibling in the shadow of its elder. The approval of BTC ETFs unleashed a torrent of capital, yet ETH’s own ETFs have been met with a collective shrug. The gap between the two widens, a chasm of unfulfilled potential.

The Outer Worlds 2 Overhauls Skills for More Specialized Play-Styles

This adjustment stemmed from the initial game’s tendency to standardize player builds. This frequently resulted in characters that excelled across all aspects, which, by the game’s conclusion, diminished the unique, individual journey associated with your character, as pointed out by Koenig.

The reason for this modification was because the original game tended to make player builds similar. This often led to characters that were good at everything, which made your personal experience with your character less distinct at the end of the game, according to Koenig.