
The Netflix animated series spin-off of League of Legends titled Arcane initially received positive reviews and built a dedicated fanbase. However, after two seasons, Riot Games revealed that the $250 million investment didn’t yield profit but rather only covered costs (breaking even). They anticipated that Arcane fans would transition into League of Legends players, as this MOBA game is their most lucrative project. Regrettably, interest in League of Legends from Arcane fans was generally short-lived. At the time of Arcane’s debut, there were no cosmetic items or skins within the game that tied into the show, a significant oversight in converting viewers to players. Moreover, the challenging learning curve and toxic player community in League of Legends led to a high rate of newcomers quitting quickly.