PS5 Console Exclusive Phantom Blade: 10 New Things You Need to Know

PS5 Console Exclusive Phantom Blade: 10 New Things You Need to Know

As a seasoned gamer with over two decades of experience under my belt, I’ve seen it all – from the simple pixelated games of yesteryears to the complex, immersive experiences of today. And let me tell you, I’m thoroughly intrigued by what I’ve heard and seen so far about Phantom Blade Zero.


Over the past year, the announcement of Phantom Blade Zero by Chinese developer S-Game has sparked significant interest. Despite S-Game’s limited experience in developing AAA console games, the upcoming action RPG has captured attention with its intriguing features. A sneak peek at what’s been revealed so far is enough to pique curiosity. From its captivating setting to the enticing combat style, Phantom Blade Zero boasts several appealing aspects that have left many intrigued. In this article, we’ll delve into some of these compelling details.

SETTING

One striking feature of Phantom Blade Zero is its captivating setting and design. This intriguing game combines the genres of steampunk and martial arts. The story unfolds in the Phantom World, a place that shares similarities with China during the Ming Dynasty era but offers an alternate version of it. Rich in Wuxia themes, this realm also integrates steampunk and fantasy elements to create a visually stunning experience.

STORY

In the game “Phantom Blade Zero,” players take on the role of Soul, an elite assassin dedicated to preserving balance between good and evil through his work for the Order. When the story begins, Soul is severely wounded and miraculously revived by unknown means, but at a cost: this resurrection will only last for 66 days. Consequently, Soul must use this limited time to track down his would-be assassin and seek revenge. Previous players of “Phantom Blade: Executioners” may recognize some familiar faces as they continue to influence the narrative in “Zero,” which unfolds after the events of that game.

NOT A SOULSLIKE

PS5 Console Exclusive Phantom Blade: 10 New Things You Need to Know

Last year, when Phantom Blade Zero was introduced, some people presumed it would be similar to Soulslike games due to its initial appearance. However, contrary to these assumptions, developer S-Game has emphasized that while Phantom Blade Zero will incorporate certain Soulslike features, it won’t closely resemble the genre as a whole. Instead, this game is being marketed as a character action title, sharing more similarities with games like Metal Gear Rising: Revengeance and Devil May Cry. So, what can we expect from its combat system? Essentially, it will be more dynamic and fast-paced compared to the methodical combat found in Soulslike games.

COMBAT

As a seasoned gamer with over a decade of experience under my belt, I’ve played my fair share of Soulslike games. The intricacies and nuances of their combat systems have always fascinated me, but let me tell you, Phantom Blade Zero is something entirely different.

EXPLORATION

PS5 Console Exclusive Phantom Blade: 10 New Things You Need to Know

Phantom Blade Zero is classified as an “S-Game,” meaning it offers a semi-open world where players roam expansive maps with significant exploration autonomy, even though it’s not entirely open-ended. The title boasts parkour mechanics for dynamic and engaging environment navigation. Developers promise diverse settings to ensure sustained exploration excitement during gameplay. Additionally, they mentioned…

LENGTH

Developers frequently grapple with determining the ideal length of their games. What constitutes being overly long? Conversely, what’s too short? Regarding “Phantom Blade Zero,” based on initial announcements, it appears that the action RPG will fall within an appropriate duration. The creators at S-Game have indicated that the game is expected to last approximately 30-40 hours for a single playthrough. However, there are additional features planned beyond completing the main storyline. These elements include a comprehensive endgame, a roguelike dungeon, a boss rush mode, multiple endings, and an abundance of side quests, hidden bosses, and other optional content. In summary, “Phantom Blade Zero” is shaping up to offer a rich gaming experience, providing ample hours of enjoyment based on one’s level of involvement.

MULTIPLAYER

PS5 Console Exclusive Phantom Blade: 10 New Things You Need to Know

Phantom Blade Zero is marketed mainly as a game for solo players, but it won’t be a completely solitary experience. S-Game has announced that the game includes multiplayer dungeons. The specifics of how these will operate are still unknown. Will there be various cooperative or player versus player (PvP) modes? Do multiplayer dungeons offer distinct advancement and incentives? These details have yet to be disclosed, but we do know that Phantom Blade Zero won’t limit players to a single-player experience.

NO MICROTRANSACTIONS

In many multiplayer games, microtransactions are common. So, you might expect this feature in Phantom Blade Zero as well. However, good news! S-Game has announced that there will be no microtransactions in the game. This means that all equipment, cosmetics, and upgrades can be earned solely through gameplay.

ENGINE AND PLATFORMS

PS5 Console Exclusive Phantom Blade: 10 New Things You Need to Know

As a seasoned video game enthusiast and industry analyst with over two decades of experience under my belt, I’ve witnessed the evolution of gaming technology from its humble beginnings to the current state-of-the-art graphical marvels we have today. With this background, I find it intriguing to observe the development of “Phantom Blade Zero,” which is being crafted on Unreal Engine 5.

TECH DETAILS

As the release of Phantom Blade Zero approaches, we’ll soon uncover more information about its advanced technology. However, S-Game has already shared some intriguing details, leaving us with high expectations. One such revelation is that this game will utilize hardware raytracing on both PS5 and PC platforms. Additionally, for PS5 users, there will be two graphic modes at launch: one optimized for 2K resolution and 60 frames per second (FPS), and another prioritizing 4K resolution at 30 FPS. The developers are working to achieve 4K resolution at 60 FPS or a minimum of 45-40 FPS in the latter mode, although the final decision is not yet set in stone.

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2024-07-21 17:11