PS5’s Death Stranding 2 Will Become a Visual Novel to Get You Through Its Most Difficult Parts

Death Stranding 2: On the Beach presents an intriguing resolution to the challenge dilemma that discourages numerous players from enjoying video games, making it more accessible for a wider audience.

As a gamer, I recently learned from a translation of Hideo Kojima’s radio broadcast that if I can’t conquer any of the game’s formidable bosses, there’s an opportunity for me to bypass them and appreciate them in the form of visual novels instead.

On the game over screen, Genki mentions there will be an additional choice available beneath the ‘continue’ option.

Choosing this feature allows you to experience the boss battle as if reading a story, with detailed images and texts descriptions. This should make it simpler for you to overcome the boss battle.

This function appears to be an optional extra, likely available only for lower skill levels or difficulties. Some users have expressed concerns that it might make modern games too guide-heavy, reducing player autonomy.

However, much like Death Stranding 2, a game with widespread charm, the challenge level might be the sole factor discouraging inexperienced gamers from giving it a try.

From a fan’s perspective, I firmly believe that if an additional feature is entirely optional, it doesn’t seem to be causing harm to anyone. It’s crucial for games to stay inclusive and welcoming to a wide range of players because, as a thriving community, we all reap the benefits from its growth.

From my perspective, I believe this approach could be effective: offer every player a chance to conquer the challenge initially. If, during gameplay, certain players start feeling agitated, provide them with an alternative route to proceed without losing track of the essential narrative details.

It all makes sense to us!

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2025-04-14 15:06