PS6, Next Xbox Won’t Use D3D12 Work Graphs Feature in the First Few Years – Rumour

The latest gaming consoles were launched in 2020, and speculations are growing about the features of the upcoming PlayStation and Xbox generations. As per AMD leaker KeplerL2 on NeoGAF forums, it appears that DirectX 12 Work Graphs may be under development for the next-gen consoles, but they might not be available at the initial stages of these new systems’ lifecycles.

In simpler terms, the Work Graphs feature, introduced as a preview in 2023, focuses on optimizing GPU rendering by managing hardware resources more efficiently. This feature incorporates advanced technologies such as an improved scheduler for data management and synchronization, making it easier for developers to handle intricate resources like high-resolution assets that employ technology such as Unreal Engine 5’s Nanite.

KeplerL2 predicts that the innovative feature won’t gain widespread use right at the start of the next-gen consoles’ lifespan due to it being considered a transitional phase between generations. Essentially, this implies that while the PS6 might launch with certain games first, the PS5 will also continue to receive those same titles during its initial years alongside its successor. This pattern is reminiscent of past console generations, as demonstrated by games like God of War Ragnarok being released on both the PS4 and its intended PS5 version simultaneously.

In the toolset employed for creating games, KeplerL2 points out that a significant portion of densely packed assets, such as numerous trees in a vast forest within an open-world game, are generated using procedural programming techniques. However, this method, known as procedural generation, is not yet compatible with Work Graphs.

KeplerL2 mentioned that WorkGraphs are indeed part of next-generation technologies, but developers might not embrace it extensively because the engines and tools they currently use don’t accommodate this method of procedural graphics programming, particularly during the transition period between generations.

There’s been buzz about potential hardware features for a portable version of the PlayStation 6. A report from June suggests that this handheld device could boast 16 GB of RAM, and its AMD chipset may include a 4 MB L2 cache, along with the ability to leverage AMD’s AI-driven upscaling technology, possibly built on FSR.

According to KeplerL2, AMD might not be pursuing further handheld APU lines (given their recent disinterest in this market), but if they do, it won’t be until 2029. As for now, the only upcoming handheld from AMD with AI upscaling capabilities will likely be the PlayStation handheld device.

Although neither Sony nor Microsoft have revealed significant details about their upcoming next-gen console hardware yet, both companies have established partnerships with AMD, which could potentially benefit their consoles once they’re officially unveiled. For Microsoft, this collaboration is focused on creating innovative new hardware, while for Sony, it’s aimed at enhancing PlayStation’s Super Resolution (PSSR) technology through AMD’s FidelityFX Super Resolution (FSR).

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2025-07-15 18:11