Picture yourself trapped inside an eerily Kafka-esque office tower filled with enraged zombie receptionists, ethereal finance specters, and colossal stacks of sticky notes towering overhead.
In summer 2025, the game “Firebreak” by Remedy Entertainment is scheduled to be released on Xbox Series X|S, Windows PC, and PlayStation 5 platforms.
Remedy is primarily recognized for creating critically acclaimed single-player action games rather than multiplayer ones. Over the years, they have produced exceptional titles such as Max Payne, Quantum Break, and Alan Wake that have earned them a distinguished reputation in the industry.
Although the lyrics suggest otherwise, change is indeed in the air, and Remedy is venturing beyond its customary genre by introducing a unique approach to 3-player cooperative PvE (Player vs Environment) action. This innovative gameplay style may resonate with fans of Deep Rock Galactic and Left 4 Dead, offering them a familiar yet refreshing experience.
Lately, I had the opportunity to view a private demonstration about FBC: Firebreak, giving me a sneak peek into the experience that awaits gamers as they get trapped within the Federal Bureau of Control.
The world as we know it seems to be crumbling. Those involved are now confined within these disordered remains, facing a scarcity of bullets, sustenance, and hydration. There’s an abundance of stationery items that could potentially be used as weapons, given the circumstances…
A premium multiplayer PvE experience akin to Left 4 Dead
For individuals who’ve experienced Control, this environment may appear familiar; however, for those yet to delve into it, Firebreak unfolds in a realm where the appearance of reality is decidedly deceptive.
The Federal Bureau of Control, often referred to as FBC, is a covert government organization responsible for the control and handling of unusual phenomena, known as “anomalies,” that could potentially disrupt the fundamental structure of existence itself.
These extra-dimensional entities can be objects, locations, and in Firebreak’s case, even people.
Explore the boundaries of the feasible in a realm where virtually anything can occur – this is the focus of Control. On the other hand, Firebreak delves into the consequences that follow such events.
A strange, alien transmission called “The Hiss” has completely overwhelmed the FBC’s unusual headquarters, often referred to as the Oldest House.
Within the confines of FBC, the last team members are hunkered down, barricaded against a force known as The Hiss. This entity possesses a chilling ability to distort reality, transforming life forms into frenzied, violent, mindless beings.
In a constantly evolving structure, you and your fellow survivors find yourselves equipped with homemade weapons, facing a dire shortage of essential supplies. Together, you decide to battle on until your very last breath.

Essentially, firebreakers can be thought of as Office Workers from the Fire Department who voluntarily took up arms (figuratively speaking) to engage in a literal battle for survival.
In a setting where none of you have proper military background nor adequate weaponry, you and as many as two companions will embark on diverse assignments within an ancient structure known as The Oldest House. You’ll navigate through distorted office cubicles, surreal trans-dimensional fractal layouts, and maintenance passages plagued by the Hiss entities.
In this game, players have the option to complete tasks for diverse resources and perks, and creators are striving to steer clear of common multiplayer issues such as fear of missing out (FOMO) and seasonal battle passes.
Contrarily, rewards will be completely optional and purely aesthetic, with no charge for any future content updates after the launch.
In a world where aggressive corporate multiplayer games usually reign supreme, models such as Helldivers 2 show us that developers can be generously appreciated when they prioritize treating players fairly and kindly.
Just as I eagerly anticipate Helldivers 2, I can’t help but feel the same excitement for Firebreak. Thankfully, based on what I’ve seen so far, it seems like it’s shaping up to be a game worth looking forward to.
In our sneak peek, they displayed a task titled “Paper Chase,” focusing on peculiar and adhesive sticky notes.
Yes, sticky notes.
The number of eerie adhesive memos has started increasing and merging together in a particular area of the structure, resulting in lethal memo clusters that obstruct players’ sight with numerous yellow squares.
Spooky post-it notes are multiplying and sticking together in one part of the building, forming harmful clusters of post-its that obscure players’ vision with many yellow squares.
Later in the map, I saw sticky note wraiths, culminating in a sticky note behemoth boss battle.
It’s absurd. It’s awesome.

What intrigues me most about the concept of Firebreak in FBC (Firebreak Construction) is its resemblance to the immersive, engaging style of games like Left 4 Dead, as opposed to a more generic or dispassionate design.
As such, Firebreak leans on physics systems and emergent chaos to keep things fresh.
A significant part of the equipment that Firebreak workers use when handling tasks is based on the loadout you select for your character.
These are referred to as “Crisis Kits.” Essentially, they define specific tasks and responsibilities for players, divided into three sections that cater to varying levels of complexity. You can handle these tasks at different levels of difficulty.
As a player immersed in the world of Control, I get the thrill of customizing my character’s gear during each mission’s halfway point, similar to the strategy in Left 4 Dead. Excitingly, the developers at Remedy have hinted at introducing more types of kits post-launch for even greater gameplay versatility!
During the preview, I noticed three sets that appeared to be improvised office equipment, each one seemingly crafted to balance and boost the performance of fellow players within the game.
The Splash Kit is equipped with a high-powered water cannon, suitable for industrial use, that not only extinguishes fires but also readies both friendlies and foes for extra special effects.
The Splash Kit player can also deploy a humidifier, which can heal teammates.
With the Fix Kit, gamers can mend various objects and pickups scattered across the game using a sturdy wrench that also serves as a potent weapon when needed.
The Fix Kit can also deploy auto turrets for locking down objectives.
To put it simply, the Jump Kit’s function aligns with its title. It enables swift movement around the map for players, and it also sets up an explosive boombox that draws and eventually blows up their enemies.
Equipped with a variety of familiar and not-so-familiar tools, special abilities, and at least two capable companions, Firebreak promises a heap of exciting, chaotic entertainment.
Firebreak is limited only by Remedy’s imagination — that’s a very generous limit

Upon my initial encounter with Firebreak, it sparked curiosity within me, given that Remedy, generally recognized for their single-player projects, seemed to be venturing into such an extensive multiplayer realm.
Initially, I shared your doubts, especially since I tend to get tired of multiplayer games that aren’t the typical ‘fast food’ titles I’ve been accustomed to playing for a long time.
Firebreak looks interesting enough to break my self-imposed sabbatical, though.
Remedy’s Control universe is quite ripe for a title like this.
In my perspective, anything or anyone could be considered an ‘anomalous’ entity, and the theories about parallel universes as explanations for popular culture phenomena and unsolved mysteries provide Firebreak with a captivating landscape to explore and interpret.
Although I haven’t personally played the game yet, it appears from the previews that it could be an enjoyable and fast-paced experience, generating the kind of memorable moments for gamers that last a lifetime and providing entertaining content suitable for sharing and memeing among streamers.
As a tech-savvy gamer, I’m thrilled about Firebreak’s simultaneous launch on PS Plus and Xbox Game Pass! This strategic move is bound to bring in a substantial player community right off the bat, making it an exciting experience for all from day one!
Briefly, Firebreak is definitely worth keeping an eye on, and it will be released this summer on Xbox Series X|S, Windows PC, and PlayStation 5.
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2025-03-21 01:12