Report Investigates Why PS Store Is Still Drowning in ‘Eslop’

Hey there fellow gamers! Let me tell you about my recent frustrations with the PlayStation Store. Seems like I’ve seen this pattern repeat itself too many times: an overload of simulator games claiming AI-generated artwork and deceiving gameplay descriptions. These games are everywhere, pushing legitimate titles off the front page day by day! It feels like Sony hasn’t been keeping up for months, maybe even years now.

If you’re not persuaded, feel free to browse the “Wishlist Games” section on the PlayStation Store. It appears to be quite grim, with content that seems suspiciously similar (except for Onimusha: Warlords; our character Capgod was never meant to imitate).

I tried to maintain a natural and easy-to-read style while conveying the original meaning.

Rebekah Valentine from IGN deserves today’s journalism accolade for her meticulous exploration into the repetitive money-making schemes in the gaming industry. While Kotaku and Aftermath have previously examined this topic from different perspectives, the challenge lies in the fact that unscrupulous developers/publishers have mastered the art of evading accountability, with Sony seemingly turning a blind eye. These elusive studios churn out game after game, and as Dead Domain found out, tracing them down is like looking for a needle in a haystack – their business and contact information are either non-existent, outdated, or incorrect.

This article delves into the procedure for submitting a game to Sony for certification, a step that is often misconstrued by gamers and inexperienced developers alike. After conversing with several indie and AAA publishers, Valentine learned that a widespread misunderstanding exists among The Gamers™ and novice developers: they believe that the certification process is similar to a quality assurance (QA) check. However, this assumption is incorrect; the developer/publisher is responsible for ensuring the game’s code complies with hardware specifications before submission. The platforms only verify whether the game’s code adheres to their technical requirements.

It’s worth noting that unlike Nintendo and Xbox, who thoroughly scrutinize alterations to their store pages before they become public, PlayStation performs a quick pre-launch review. Additionally, the consequences for publishing inaccurate or deceptive information on the PlayStation Store are typically mild – offenders are often asked to correct the issue with more accurate information or screenshots.

Interestingly, none of the major console storefronts (PlayStation, Xbox, Nintendo) have regulations regarding the use or application of AI-generated assets. As a result, many games labeled as “slop” seem incomplete or make misleading gameplay promises.

One explanation for why this issue persists is that on Xbox, developers are regularly evaluated game by game, while PlayStation and Nintendo perform a one-time assessment. This discrepancy allows the same offenders to keep appearing on the PS Store since they likely behaved well during their initial vetting process. To give you some perspective, one developer shared that Nintendo is relatively easy to deceive. Once inside, they could potentially create ‘Fart Fart Boobie Fart: The Game’, which might eventually be removed.

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2025-02-04 11:06