Returnal Developer Says Saros Wouldn’t Have Been Possible to Make Without Sony Acquisition

Housemarque’s upcoming game, Saros, might not have come to fruition if the studio were still independently owned, as revealed by the developer. In an interview with Finnish newspaper Helsingin Sanomat, CEO Ilari Kuittinen discussed the creation of Saros and the acquisition of Housemarque by Sony.

According to WCCFTech’s report, Kuittinen discussed dealing with the more administrative aspects of Housemarque following its acquisition by Sony, such as adhering to new HR policies under Sony. Additionally, Kuittinen disclosed that the takeover has significantly increased the budget for their game, Saros.

As per Kuittinen’s statement, the funding for the creation of Saros is approximately similar to what Remedy announced as the budget for their upcoming horror blockbuster, Alan Wake 2. The work on Saros was initiated as early as the year 2022.

Back in February, it was disclosed that by December 31, 2024, Alan Wake 2 had managed to cover its production and promotional expenses. From now on, sales of Alan Wake 2 will add to Remedy’s income. To summarize, over 2 million units of Alan Wake 2 were sold by the end of 2024.

For Saros’ budget, it’s unclear how it compares to Housemarque’s previous major release, Returnal. However, given this uncertainty, Saros is likely to become Housemarque’s largest and costliest project undertaken up until now.

Back in February, the studio introduced Saros. This game is set to be a sci-fi roguelike third-person shooter, reminiscent of Returnal. Yet, it remains uncertain if these resemblances extend beyond the general classification of genres.

In Saros, players assume the character of Arjun Devraj, portrayed by Rahul Kohli – a Soltari Enforcer. They’ll delve into the enigmatic off-world colony of Carcossa, where unsettling occurrences seem prevalent. Matters grow more peculiar as an eerie eclipse looms overhead.

So far, details about Saros are scarce, but creative director Gregory Louden has hinted at the inclusion of a type of progression tied to resources players can uncover. This progression will persist between playthroughs, which sets it apart from Returnal as it lacked any form of meta progression aside from currency used for improving weapons at the start of a run.

In the course of gameplay, players can enhance their equipment permanently, gaining a variety of weapons and suit improvements that develop over time. Additionally, they’ll encounter random level designs for added challenge and unpredictability.

In addition, Louden mentioned that the game Saros will showcase a group of characters that players can engage with, hinting at potential differences in narrative approaches compared to what was presented in Returnal.

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2025-03-19 14:11