Review: RoboCop: Rogue City – Unfinished Business (PS5) – Standalone Mini-Sequel Just Misses the Mark

In RoboCop: Rogue City, when RoboCop’s cherished police station gets raided by an enigmatic military group, he is compelled to confront their stronghold and suppress the inhabitants of a tiny nation. Overall, RoboCop: Rogue City remains enjoyable – for the large part.

Unfinished Business can be described as a self-contained spin-off. Unlike the 2023 title, you can purchase and enjoy it independently, without any transfer of progress from Rogue City. The narrative is also self-contained; it unfolds after the events of Rogue City, but it only loosely connects to those occurrences.

The entire story unfolds inside the imposing OmniTower, a grim apartment building where countless citizens reside. If you recall the 2012 film Dredd, it will give you a clear idea of what to expect, as RoboCop battles his way up level after level, facing off against gun-wielding thugs, advanced security systems, and hidden traps.

Instead of relying on Rogue City’s Detroit as a backup, Unfinished Business becomes repetitive with just corridor shooting. Although we appreciate the game’s exciting gunplay and the new melee finishers are amusing, the combat by itself can’t sustain this 10-hour killing spree.

To be honest, we find ourselves in a dilemma regarding this proposal. On the surface, a compact, action-oriented RoboCop campaign seems appealing, but upon closer examination, it underscores the significance of the peaceful intervals amidst violent encounters in Rogue City.

The movie “Unfinished Business” doesn’t lack instances where Robo engages in detective tasks or interacts with oddly rude inhabitants, yet the additional missions you can take on are quite elementary, and the compensation for finishing them is negligible compared to the effort required to move leisurely between destinations.

Additionally, it’s disappointing to note that Unfinished Business seems to take a dip in quality compared to its predecessor. The dialogue delivered by non-player characters, which was somewhat suspect in Rogue City, appears even less captivating. The facial animations are noticeably rough, and there are an unexpectedly high number of text errors.

While it might not require a triple-A level production for a solo RoboCop launch following Rogue City, typically spin-off projects like this one are more polished. However, Unfinished Business unfortunately doesn’t fit that description, as it appears incomplete – ironically titled indeed.

However, let’s not dwell on the minor issues. Despite its faults, we must acknowledge that we had a blast playing OmniTower. The terror in the voices of those desperate mercs when they encounter the “metal freak” as RoboCop rushes into their hideout is thrilling, and the satisfying sound effects produced by critical headshots are still excellent.

Here, it’s the authentic portrayal of RoboCop that serves as the film’s primary appeal and effectively binds Unfinished Business. Peter Weller delivers his lines with a dry wit consistently, suggesting that the creators aimed to fill the script with as many corny one-liners as feasible. In a manner reminiscent of Rogue City, this sequel grasps the essence of the renowned franchise.

Considering this, we had some apprehensions regarding how Unfinished Business handled flashback scenes. These scenes let you control Alex Murphy, a regular, diligent police officer in his past life. Luckily, these moments stand out, even though they are not frequently used throughout the game.

The flashbacks serve as a means to make less engaging parts of the title more appealing, as they are generally slower-moving narratives focusing on character development. Their role is to offer background information about both Robo and the game’s main adversary, which is effectively done through well-directed cutscenes that add depth to an otherwise foreseeable storyline.

As a gamer taking on the role of Murphy, it’s a breath of fresh air to engage in fast-paced combat instead of the usual. Although he lacks the bulkiness of his future counterparts, the ability to crouch and move swiftly transforms firefights into a game of strategic cover use. It might seem simple, but it’s a welcome change from the monotony that can sometimes come with repetitive game releases.

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2025-07-17 11:06