Revived Predator Game Gets First Patch Notes After PS5, Xbox Series X Release

Revived Predator Game Gets First Patch Notes After PS5, Xbox Series X Release

As a seasoned gamer with decades of experience under my belt, I can’t help but feel a sense of nostalgia when I hear about the return of Predator: Hunting Grounds on new-gen platforms. Back in the day, I remember playing this game on my trusty PlayStation 4 and having a blast hunting those pesky humans as the Predator. Now that it’s available for Xbox users too, I can’t help but wonder why it took them so long to join the fun!


The action-packed Predator game from four years ago, “Predator: Hunting Grounds,” is now making a comeback and welcoming new players on the PlayStation 5 and Xbox Series X|S platforms. Previously available on the PlayStation 4 and PC, the game has now expanded to include Xbox users as well, starting October 1st. This re-launch of “Predator: Hunting Grounds” was accompanied by a game update that brought improvements across all aspects of a match, from the Predators to the human Fireteam, aiming to enhance the gaming experience for everyone.

Specific changes like buffs and nerfs for different Predator and Fireteam weapons likely won’t mean much to players if you’re just now getting into Predator: Hunting Grounds, but some of the general changes like PS5 users getting access to haptics and adaptive triggers now should help you make your decisions as to which platforms you should be playing on. Cross-play is also part of this new Predator: Hunting Grounds experience, so even if you buy on one platform, you’ll be able to play with those on another.

Additionally, a fresh version of the Predator has been introduced into the game – the Wild Predator. For those eager to catch a glimpse of this new Predator variant, you can find it detailed below, along with the patch notes for the first update following the re-launch of Predator: Hunting Grounds.

Revived Predator Game Gets First Patch Notes After PS5, Xbox Series X Release

General

  • Added haptic feedback and adaptive triggers for PS5 controllers
  • Player level will now be displayed in parties
  • Made improvements and adjustments across player cards in the pre-match lobby
  • Adjusted and Improved HUD during Clash mode for better readability
  • Added stick sensitivity and dead zone settings in the Controller Options Menu
  • Added and improved keybinding icons in the Controller Mapping settings
  • Added a ‘Push To Talk’ keybinding to the Controller Mapping settings
  • Improved Controller Mapping settings by removing inputs that could not be rebound
  • Added messaging in the Customization Menu when there is not enough Veritanium to purchase an item
  • Added additional Dioramas to the Main Menu
  • Adjusted and polished the Field Locker opening animation

Gameplay

  • Increased health of Ammo Crates and Medical Stations
  • Made improvements to the collision on various destructible mission objects
  • Adjusted and improved the timing and interactions for NPC Soldiers activating camp alarms

Fireteam

  • Adjusted and polished animations that occur while the player is simultaneously walking, ADSing, and toggling crouch
  • The “Primary Objectives” window will now display the current mission name
  • Added and improved SFX across various weapon impacts and destroyed objects
  • Adjusted UI elements to improve clarity for Secondary Objective alerts
  • Adjusted objective highlights for mission objectives to improve visual clarity

Weapons

General

  • Decreased maximum ammo capacity across all Pistols and Shotguns
  • Increased range of camera shake from Frag Grenade explosions

7EN

  • Increased recoil
  • SAWZ-50
  • Increased recoil

2XL

  • Decreased hip-fire accuracy

Predator

  • Added and improved roar SFX across various Predator Classes
  • Added SFX that occurs during energy regeneration
  • Adjusted and improved the SFX that occur while ADSing with the Plasma Caster
  • Adjusted and improved the SFX that occur while recharging the Hand Held Plasma Caster
  • Adjusted and polished animations that occur while switching between running and sprinting
  • Made improvements to Predator weapon/ammo pickup colliders to prevent them from being unretrievable

Norse Hammer

  • Decreased damage

Plasma Caster

  • Decreased accuracy penalty after losing the biomask

Read More

2024-10-02 23:09